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About 2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co)
2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co)
The 2D Background Design For Games – Vector Techniques course by Nick Sweetman from Game Art Co is a comprehensive online course that teaches students how to create stunning 2D backgrounds for games using vector techniques. The course covers everything from the basics of vector art to advanced techniques for creating intricate and immersive game backgrounds.
Who can use this course?
This course is perfect for aspiring game artists, graphic designers, and anyone interested in creating beautiful 2D backgrounds for games. Whether you’re a beginner looking to learn the fundamentals of 2D background design or an experienced artist looking to expand your skills, this course has something for everyone.
What can this course can do the Pros and Cons
– In-depth coverage of vector techniques for creating 2D game backgrounds
– Taught by industry professional Nick Sweetman
– Comprehensive tutorials and exercises to practice new skills
– Access to a supportive online community of fellow students
– Requires access to vector software such as Adobe Illustrator or CorelDRAW
– Some previous knowledge of basic graphic design principles is helpful
Q: Do I need prior experience with game design or art to take this course?
A: No, this course is suitable for beginners and experienced artists alike. Nick Sweetman provides clear and easy-to-follow instructions for all skill levels.
Q: Will I need to purchase any additional software or resources?
A: Yes, you will need access to vector software such as Adobe Illustrator or CorelDRAW to complete the exercises in this course.
Q: How long will it take to complete the course?
A: The course is self-paced, so you can take as long as you need to complete it. However, the estimated time to complete all the lessons is around 8-10 hours.
Overall, the 2D Background Design For Games – Vector Techniques course is a valuable resource for anyone interested in learning how to create stunning 2D backgrounds for games. With comprehensive tutorials, expert instruction, and practical exercises, students will gain the skills and confidence to create captivating game environments.
Download 2D Background Design For Games – Vector Techniques by Nick Sweetman (Game Art Co) For Free
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01 Tips Tricks for Photoshop Workflow
02 Photoshop Vector Introduction
03 Thumbnail Sketching Practice
04 Project The Golden Antelope Graphics by Maureen Lukito
021 Maureen Introduction
022 Project Tools Overview
023 Thumbnails Part 1 Statues Vines
024 Thumbnails Part 2 Sketching the Foliage
025 Thumbnails Part 3 Waterfall Cliff
026 Colour Theory Part 1 How We Perceive Colour
027 Colour Theory Part 2 Contrast and the Colour Wheel
029 Thumbnails Part 4 Adding Colour
05 The Golden Antelope Blocking out Colour Vectors
032 Blocking Out the Placeholder Character
033 Creating a Tileable Background
034 Blocking out the Clouds
035 Mountains Waterfall
036 Foreground Tree Trunk Branches
037 Foreground Tree Part 2 Working on the Branches
038 Foreground Tree Part 3 Blocking out the Leaves
039 Foreground Round Statue Part 1 Base Eyes Mouth
040 Foreground Foliage
041 Main Statue Part 1 First Pass on Base Teeth Eyes
042 Jungle Flower Part 1 Petals and Lighting
043 Red Foreground Flower Quick Simple Flower
044 Midground Trees Part 1 Trunk Branches Swirls and Glow
045 Midground Trees Part 2 Adding Leaves
046 Adding a Moon
047 Refining the Character
048 Waterfall texture
049 Main Statue Part 2 Adding Light and Feature Details
050 Main Statue Part 3 Detailing Teeth Creature Eyes
051 Round Statue Detailing Mouth Nose Head
052 Blocking out a New Stylized Cloud
053 Background Bird Indonesian Rhinoceros Hornbill
06 Creating the Jungle Vine
054 Part 1 Breakdown of Tiling Process
055 Creating the Vine Tile Template
056 Part 1 Block Out
057 Part 2 Adding Value
058 Part 3 Adding Lighting Leaves
059 Part 4 Adding Grass Moss
060 Part 5 Adding More Leaves
061 Part 6 Final Detailing
062 Adding a Bat Creature Using Simple Shapes
07 Unity Testing out Graphics
065 Unity Part 1 Replacing Correcting Sprites
066 Unity Part 2 Parallax Layer Sorting
067 Unit Part 3 Mesh Colliders Testing
068 Unity Part 4 Adding Sprites Prefabs Includes Unity Template
070 Wrap Up Lecture