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About 3D Assets Course for Video Games (Curso de Assets 3D para Videojuegos – Spanish, Eng sub)
Review of 3D Assets Course for Video Games
What is this course?
This course, titled “3D Assets Course for Video Games” (Curso de Assets 3D para Videojuegos) is a comprehensive online course that focuses on teaching the creation and implementation of 3D assets specifically for video games. The course is conducted in Spanish, with English subtitles available.
Who can use this course?
This course is suitable for aspiring game developers, graphic designers, and anyone interested in learning about 3D asset creation for video games. Whether you are a beginner or have some experience in the field, the course provides step-by-step instructions and covers essential concepts required for creating high-quality assets.
What can this course do? Pros and Cons
Pros:
- Comprehensive coverage of 3D asset creation techniques
- Clear and concise explanations with easy-to-follow examples
- Engaging and interactive learning materials
- High-quality video tutorials with English subtitles for better understanding
- Practical assignments and projects to apply acquired knowledge
- Access to the course material at your own pace
Cons:
- Course limited to Spanish-speaking audience
- No certification provided upon course completion
- May require additional software for practical exercises
FAQ
Q: Is prior experience in 3D modeling required to enroll in this course?
A: No prior experience is necessary. The course starts from the basics and gradually progresses towards more advanced concepts.
Q: Are the software and tools used in this course industry-standard?
A: Yes, the course primarily focuses on industry-standard software and tools used for 3D asset creation in the game development field.
Q: Can the course be accessed on mobile devices?
A: Yes, the course is accessible on both desktop and mobile devices, allowing you to learn on the go.
Download 3D Assets Course for Video Games (Curso de Assets 3D para Videojuegos – Spanish, Eng sub) For Free
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1.Bienvenida
2.Introducción a Maya
01.Interfaz de Maya
02.Elementos y herramientas principales de modelado
03.Herramientas secundarias de Maya
04.Base del Martillo en Maya
05.Viselado del Martillo en Maya
06.Exportando los modelos
3.Esculpir en Zbrush
01.Interfaz básica de Zbrush
02.Esculpiendo forma general del martillo
03.Esculpiendo vetas de madera y remaches
04.Esculpiendo detalles
05.Decimado del modelo y exportación
4.Retopología en Maya
01.Herramientas de Maya para Retopología
03.Retopología del Mazo y los Metales
04.UVs del martillo
05.Desdoblado de las piezas
06.Densidad de texeles
07.Acomodando las UVs
08.Preparando el mapa de ID
5.Texturizar en Substance Painter
06.Texturizando la madera del mango
08.Texturizando detalles
09.Exportando las texturas Martillo
10.Render con iRay
6.Despedida
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