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About 3D Cars – Inside and Out by Chris Plush (CGMasters)
What is this course?
The course “3D Cars – Inside and Out” by Chris Plush (CGMasters) is a comprehensive online tutorial that teaches users how to create realistic 3D car models.
Who can use this course?
This course is suitable for both beginners and intermediate users who have a basic understanding of 3D modeling and rendering software. It is designed for individuals who are interested in automotive design, animation, and visual effects.
What can this course do? Pros and Cons
Pros:
1. In-depth training: The course covers various aspects of car modeling, including exterior and interior design, texturing, and rendering. It provides thorough and detailed explanations, allowing users to gain a comprehensive understanding of the process.
2. Industry insights: Chris Plush, an experienced CG artist, shares his expertise and tips throughout the course, providing valuable insights into professional workflows and techniques.
3. Quality content: The video lessons are well-structured and easy to follow, ensuring users can effectively learn and apply the concepts taught.
4. Realistic results: By the end of the course, students will have developed the skills to create high-quality, realistic 3D car models that can be used in various industries, such as film, advertising, and gaming.
Cons:
1. Software-specific: The course focuses on using Blender, a widely-used open-source 3D modeling software. While this allows for affordable access to the tools needed, it may not be suitable for users who prefer or are required to work with other software programs.
2. Limited scope: While the course provides excellent training for car modeling, it may not cover advanced techniques or specific scenarios, such as complex animation sequences or detailed engine mechanics.
FAQ
Q: Are there any prerequisites for this course?
A: Basic knowledge of 3D modeling software is recommended but not required. The course is designed to be accessible for beginners.
Q: Can I use this course to create models for commercial use?
A: Yes, the skills you learn in this course can be applied to commercial projects. However, it is important to check the licensing and copyright restrictions for any references or assets used in your work.
Q: Will I receive a certificate upon completion of the course?
A: No, this course does not provide a certificate. However, the knowledge and skills gained can greatly benefit your professional portfolio and career advancement.
Q: Is there any additional support available during the course?
A: CGMasters offers a supportive community forum where students can ask questions and receive assistance from both the instructor and fellow learners.
Q: Can I access the course materials after completing the course?
A: Yes, once you enroll in the course, you will have lifetime access to all the materials, including any future updates or additions made to the course content.
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Section 01 – Introduction
01 – Welcome to Class
02 – Getting Started
Section 02 – Preparing for Class
01 – Essential Preference Changes
02 – Recommended Preference Changes
03 – Custom Matcaps
04 – Full Guide to the Guide Mesh – Essentials
05 – Full Guide to the Guide Mesh – Tips and Tricks
06 – Full Guide to the Guide Mesh – Whats New
Section 03 – Modeling – Exterior – Guide Meshes
01 – Setting Up Blueprints
02 – Hood Area Contours
03 – Wheel Well Contours
04 – Front Bumper Contours
05 – Grill Contours
06 – Front of the Front Fender
07 – Front Bumper
08 – Hood Area
09 – Back of the Front Fender
10 – Control Loops – Hood
11 – Front Bumper Vent
12 – Side Rail
13 – Door Area
14 – Trunk Area Contours
15 – Trunk Area
16 – Back Fender
17 – Control Loops – Door Area
18 – Back Bumper
19 – Back Vents
20 – License Plate Area
21 – Roof
22 – Windows
23 – Final Touches
24 – Splitting it Apart
Section 04 – Modeling – Exterior – Final Panels
01 – Hood
02 – Front End and Fenders
03 – Front End Vents
04 – Headlight Panels
05 – Front Bumper
06 – Side Slope Panels
07 – Side Bottom Rails
08 – Side Doors
09 – Door Handles
10 – Back Fenders
11 – Back End
12 – Back Bumper
13 – Back Bumper Cutouts
14 – Back Blinker Panel
15 – Trunk
16 – Roof
17 – Door Tops
18 – Adding Thickness
Section 05 – Modeling – Exterior – Windows
01 – Windshield
02 – Door Glass
03 – Quarter Glass
04 – Top Glass
Section 06 – Modeling – Exterior – Plastics
01 – Body Kit – Bottom – Front
02 – Body Kit – Bottom – Back
03 – Body Kit – Bottom – Final Touches
04 – Body Kit – Floating Panel
05 – Body Kit – Ribs
06 – Wheel Wells
07 – Front Side Vent
08 – Back Side Vent
09 – Front Bumper Vent
10 – Hood Vent
11 – Trunk Vent
12 – Fuel Inset
13 – Roof Trim
14 – Windshield Gutter
Section 07 – Modeling – Exterior – Side View Mirror
01 – Housing
02 – Insert
03 – Mirror
04 – Arm
Section 08 – Modeling – Exterior – Front Grill
01 – Border
02 – Grill
03 – Ring Housing
04 – Rings
Section 09 – Modeling – Exterior – Back Grill
Section 10 – Modeling – Exterior – License Plate Area
01 – Plastic Trim
02 – Light Box
03 – License Plate
Section 11 – Modeling – Exterior – Boosters
Section 12 – Modeling – Exterior – Headlights
01 – Housing
02 – Buttons
03 – Main Light
04 – Loop Lights
05 – Backplate
06 – Lens
Section 13 – Modeling – Exterior – Tail Lights
01 – Housing
02 – Light
03 – Lens
Section 14 – Modeling – Exterior – Blinkers
01 – Lens
02 – Housing
03 – Light
Section 15 – Modeling – Exterior – Windshield Wipers
01 – Long Arm
02 – Short Arm
03 – Housing
04 – Blade
05 – Bolts
Section 16 – Modeling – Exterior – Other Details
01 – Logo – H6
02 – Logo – Rings
03 – Logo – Julietta
04 – Fuel Area Insert
05 – Gas Cap
06 – Rubber Seals
07 – Hexagon Meshes
08 – Shadow Meshes
Section 17 – Modeling – Exterior – Wheels
01 – Rims
02 – Center Cap
03 – Tires
04 – Tires – Final Touches
05 – Hub
06 – Nuts and Bolts
07 – Brake Disc
08 – Brake Caliper
09 – Brake Caliper Details
10 – Air Stem
11 – Vent Spews
12 – Shocks
13 – Basic Wheel Rig
14 – All Other Wheels
15 – Finishing the Rig
16 – Final Touches
Section 18 – Modeling – Interior – Doors
01 – Door Shell – Part 1
02 – Door Shell – Part 2
03 – Side Panel
04 – Side Panel – Light Strip
05 – Speaker
06 – Latch
07 – Side Pocket
08 – Handle
09 – Final Touches
Section 19 – Modeling – Interior – Full Shell
01 – Side Shell
02 – Front End Shell
03 – Dashboard Shell
04 – Middle Console Shell
05 – Dashboard Column
06 – Middle Console Column
07 – Engine Shell – Part 1
08 – Engine Shell – Part 2
09 – Engine Platform
10 – Roof Shell
11 – Front Roof Supports
12 – Back Roof Supports
13 – Final Touches
Section 20 – Modeling – Interior – Dashboard
01 – Adding Extra Geometry
02 – Vent Cutouts
03 – Vent Border
04 – Vent Blades
05 – Vent Hex Meshes
06 – Gauge Cutout
07 – Gauge Border
08 – Gauge Housing
09 – Gauge Screen
10 – Gauge Glass
11 – Air Bag
12 – Glove Compartment
13 – Final Touches
Section 21 – Modeling – Interior – Steering
01 – Steering Column
02 – Steering Column Cutout
03 – Steering Wheel Hub – Part 1
04 – Steering Wheel Hub – Part 2
05 – Airbag
06 – Steering Wheel Handle – Part 1
07 – Steering Wheel Handle – Part 2
08 – Steering Wheel Pads
09 – Steering Wheel Light Strip
10 – Buttons – Part 1
11 – Buttons – Part 2
12 – Paddles
13 – Final Touches
Section 22 – Modeling – Interior – Middle Console
01 – Screen Cutout
02 – Screen Housing and Screen
03 – Screen Cover
04 – Dial Cutout
05 – Dial Housing
06 – Dial
07 – Middle Compartment Cutout
08 – Middle Compartment Panel
Section 23 – Modeling – Interior – Chairs
01 – Basic Shape
02 – Main Shell
03 – Back Cushion
04 – Head Cushion
05 – Head Cushion Logo
06 – Bottom Cushions
07 – Base
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