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3D Studio Max for Beginner Game Artists by Eddie Faria Free Download

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About 3D Studio Max for Beginner Game Artists by Eddie Faria

What is this course

The course “3D Studio Max for Beginner Game Artists” is an online tutorial designed to teach the basics of using 3D Studio Max software for creating game art. Whether you are a complete beginner or have some experience with other design tools, this course aims to provide a comprehensive understanding of the software and its applications in the gaming industry.

Who can use this course?

This course is ideal for beginner game artists who are interested in learning how to create 3D models, environments, and animations for video games. It caters to individuals with little to no prior experience with 3D Studio Max or similar software. However, even experienced artists who want to refresh their skills or transition into game art creation can benefit from this course.

What can this course do – Pros and Cons

1. Comprehensive coverage: The course covers all the fundamental concepts of using 3D Studio Max for game art creation, including modeling, texturing, lighting, rigging, and animation. This ensures that learners have a well-rounded understanding of the software and its capabilities.

2. Instructor expertise: Eddie Faria, the instructor of this course, has extensive experience in the gaming industry and is well-versed in using 3D Studio Max. His expertise and guidance throughout the course enable learners to grasp the concepts effectively.

3. Practical exercises: The course provides hands-on exercises and project-based assignments that allow learners to apply their knowledge in real-world scenarios. This practical approach helps reinforce the concepts and develop essential skills.

4. Easy-to-follow format: The course is presented in a step-by-step manner, making it easy for beginners to follow along. The instructor explains complex concepts in a simplistic manner, ensuring that learners can grasp them without feeling overwhelmed.

1. Limited advanced topics: While this course is excellent for beginners, it primarily focuses on the basics of 3D Studio Max. Advanced users who are looking for more in-depth knowledge or advanced techniques may find this course lacking in that aspect.

2. No direct interaction: As an online self-paced course, it does not provide live instructor interaction or a platform for learners to receive immediate feedback on their progress. However, this drawback is often mitigated by the instructor’s clear explanations and the active online community that learners can utilize for support.


Q: Can I use this software on both Windows and Mac?
A: Yes, 3D Studio Max is compatible with both Windows and Mac operating systems.

Q: Is this course suitable for people with no prior experience in 3D modeling?
A: Absolutely! This course is designed for beginners, and no prior experience is required.

Q: Will this course teach me how to integrate my assets into game engines?
A: While the primary focus of this course is on creating game art assets, it also touches upon the integration process, letting you understand how to optimize and export your creations for game engines.

Q: Is the software included with the course, or do I need to purchase it separately?
A: The course does not provide the software. However, Autodesk offers a trial version of 3D Studio Max, which you can download and use during the course.

Q: Can I access the course content after completing it?
A: Yes, once you enroll in the course, you will have lifetime access to the course material, enabling you to revisit the lessons whenever you want.

In conclusion, “3D Studio Max for Beginner Game Artists” is a comprehensive course that provides beginners with a solid foundation in using 3D Studio Max for game art creation. With its step-by-step format, expert instruction, and practical exercises, this course is a valuable resource for anyone interested in getting started in game art or enhancing their existing skills.

Download 3D Studio Max for Beginner Game Artists by Eddie Faria For Free

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01. Introduction to 3D Modeling

01. 1 Introduction to 3D Modeling – What is 3D Modeling
02. Careers In Games
03. The Basics of 3D Design
04. Breakdown of a 3D Model
05. High Poly vs. Low Poly

02. Introduction to 3DS Max Interface

01. 1 Introduction to 3D Modeling – Intro to The Interface
02. Setting Up 3DS Max
03. Units in 3DS Max

03. 1 Introduction to 3D Modeling – The 3DS Max Viewport

01. Viewport Navigation
02. Viewport Hotkeys
03. Viewport Customization

04. 1 Introduction to 3D Modeling – Working with Primitive Objects

01. Creating a Cube
02. Creating other Primitives
03. Shading Modes
04. Manipulating Objects
05. Cloning and Saving Scene
06. Milestone Assignment

05. 2 Basic 3D Modeling – Modifiers and Sub-Objects

01. The Align Tool
02. Intro to Modifiers
03. Working With Sub-Objects
04. Basic Modeling Tools

06. Basic 3D Modeling – Model a Game Crate

01. Setting Up
02. Modeling the Planks
03. Modeling the Diagonal Planks
04. Copying the Sides
05. Finishing the Crate

07. 2 Basic 3D Modeling – Modeling a Barrel

01. Setting up Reference Planes
02. The Initial Shape
03. Adding details 1
04. Adding details 2
05. Milestone Assignment Model an Oil Barrel

08. 2 Basic 3D Modeling – Modeling a Dresser

01. Basic Shape
02. Modeling Drawers
03. Adding Details 1
04. Adding details 2
05. Adding Handles
06. Adding Legs
07. Milestone Assignment Model a Nightstand

09. 3 Editing Polygons – Modifiers and Sub-Objects

01. Swift Loop, Ring Connect, Cap, Shift Drag
02. Remove edges, Constraints, Create
03. Collapse, Slice, Cut, Smooth, Planar
04. Relax, Selection types, Selection Sets

10. 3 Editing Polygons – Optimizing Assets

01. Optimizing a Table
02. Optimizing a Cylinder
03. Optimizing an Arch
04. Optimizing a Dresser

11. 3 Editing Polygons – Smoothing Groups

01. What are Smoothing Groups
02. Smoothing Groups Explored
03. Smoothing Groups Game Prop
04. Smoothing Group Practice

12. 3 Editing Polygons – Introduction to Splines

01. Introduction to Splines
02. Using the line tool
03. Editable Spline
04. Modeling a Wine Glass
05. Modeling a Chain Link
06. Milestone Assignment – Modeling a Spline Pawn
07. Milestone Assignment – Spline Logo

13. 3 Editing Polygons – Modeling Link’s Shield

01. Setting Up
02. Drawing the spline
03. Adding bolts and details
04. Adding Edges
05. Detailing the Bolt Holes
06. Adding Control loops
07. Optimizing Polygons
08. Modeling the Wood
09. Modeling the Shield Details
10. Modeling the Bird
11. Finishing Touches

14. 3 Editing Polygons – Modeling a Treasure Chest

01. Blocking out the shape
02. Adding Cuts
03. Extruding The Frame
04. Modeling the Boards
05. Modeling the Corners
06. Adding Bolts
07. Modeling the Front Latch
08. Modeling the Handles
09. Chamfers
10. Final Render
11. Milestone Assignment – Fancy Chair

15. 4 Subdivision Modeling

01. How it Works
02. Sub-D on Curved Surfaces
03. Sub-D Tips and Tricks
04. Inside and Outside Corners

16. 4 Subdivision Modeling – How you Model Dem Shapes

01. Ball Joint
02. Bracket
03. Philips Screw
04. Piston
05. Joining 2 Cylinders

17. 4 Subdivision Modeling – Modeling Complex Objects

01. Getting Started
02. Starting with Primitives
03. Combining Primitives
04. Modeling the Wings
05. Adding Control loops
06. Adjusting Topology
07. Finishing up
08. Milestone Assignment – Complex Object

18. 4 Subdivision Modeling – Modeling a Laser Thermometer

01. Setting up reference planes
02. Blocking out the Basic Shape
03. Extruding the back
04. Extruding the Front
05. Refining the basic shape
06. Extruding the Back (Again)
07. Cutting in Details
08. Extruding the Laser
09. Creating the Creases
10. Modeling the Trigger
11. Screen Blocking
12. The side detail
13. The Buttons
14. The Front Holes
15. Separating the handle
16. Modeling the Divot
17. Adding Control Loops
18. Zbrush Dynamesh Workflow
19. Milestone Assignment – Small Prop

19. 5 Intro to Texturing – Introduction to Unwrapping

01. Introduction to the Material Editor
02. Basic Texturing
03. The UV Unwrap Modifier
04. Stitching and Packing Objects
05. Unwrapping Cylindrical Objects

20. 5 Intro to Texturing – Texturing an Arcade Cabinet

01. Project Introduction
02. Unwrapping the Side
03. Unwrapping the Trim
04. Unwrapping the Center
05. Unwrapping the Console
06. Packing UVs
07. Setting Up for Texturing
08. Texturing Process
09. Creating Materials for Buttons
10. Milestone Assignment – Texture your own Arcade Cabinet!
Unwrapping Arcade Cabinet

21. 5 Intro to Texturing – Intro To Baking

01. Making the High Poly
02. Bake Settings
03. Baking and Normal Maps
04. Normal Map Workflows
05. Fixing Skewing

22. 5 Intro to Texturing – Advanced Baking

01. Creating a Low Poly Mesh
02. Smoothing Groups and Naming
03. Unwrapping Best Practices
04. Unwrapping the Fire Hydrant
05. Manually Packing UVs
06. Baking in Substance Painter

23. 5 Intro to Texturing – Texturing In Substance Painter

01. Gathering Reference
02. Painter Overview
03. Blocking Materials
04. Color and Tone Variation
05. Dust, Wear and Details
06. Height and Smaller Details
07. PBR Validation Check
08. Export

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