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About Blender Python by Michael Bridges & Penny de Byl
Blender Python Course Review
What is this course?
The Blender Python course by Michael Bridges & Penny de Byl is designed to teach users how to utilize Python scripting in Blender, a popular 3D computer graphics software. The course covers a wide range of topics including scripting, automation, and custom tool creation within the Blender environment.
Who can use this course?
This course is suitable for anyone interested in learning how to use Python scripting in Blender. Whether you are a beginner or an experienced Blender user, this course will provide you with valuable skills in using Python to enhance your 3D modeling and animation projects.
What can this course do? Pros and Cons
– Comprehensive coverage of Python scripting in Blender
– Clear and concise explanations of complex concepts
– Practical examples and exercises to reinforce learning
– Instructors are experienced and knowledgeable in both Python and Blender
– Great for both beginners and experienced Blender users
– Some sections may be challenging for complete beginners with no prior programming experience
– The pace of the course may be too fast for some learners
Q: Do I need prior programming experience to take this course?
A: While prior programming experience is not required, familiarity with basic concepts will be beneficial.
Q: Can I use the skills learned in this course for other 3D software?
A: The Python scripting skills learned in this course are specific to Blender, but the fundamentals can be applied to other software with some adaptation.
Overall, the Blender Python course by Michael Bridges & Penny de Byl is a comprehensive and valuable resource for anyone looking to enhance their 3D modeling and animation skills with Python scripting in Blender. Whether you are a beginner or an experienced user, this course offers a wealth of knowledge and practical skills that can be immediately applied to your projects.
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02. Python Programming Primer
03. Let’s Get Coding!
01. S3-2 Setting Up The System Console (Windows)
02. S3-3 Setting Up The System Console (MacOS)
03. S3-4 Setting Up The System Console (Linux)
04. S3-5 Printing To The System Console
05. S3-6 Clearing The System Console
06. S3-7 Easy Mode – Copy And Paste
07. S3-8 Magic Numbers
08. S3-9 Importing Modules
09. S3-10 Clearing The Scene
10. S3-11 Selecting Objects By Name
11. S3-12 Active Selected Object
12. S3-13 Commenting Your Code
13. S3-14 Selecting Objects By Index
14. S3-15a Making A For Loop Part I
15. S3-15b Making A For Loop Part II
16. S3-16 IF Statements
17. S3-17 Tabs vs Spaces
01. S4-2 A Simple Helper Function
02. S4-3 Naming And Renaming
03. S4-4 A Wider Look At Functions
04. S4-5 Making A Function Do More
05. S4-6 main()
06. S4-7 Installing Helper Functions MacOS
07. S4-8 Installing Helper Functions Windows
08. S4-9 Installing Helper Functions Linux
09. S4-10 Importing Helper Functions
10. S4-11 Multiple Arguments
11. S4-12 Creating Shorthand Functions
13. Multi Function Functions
14. S4-15 Error Checking
15. S4-16 Selecting All
16. S4-17 Deselecting All
17. S4-18 Selecting By Type
18. S4-19 kwargs
19. S4-20 Selecting By Name
20. S4-21 Match-Case
21. S4-22 Inverting Selection
22. S4-23 Final Section Challenge
05. Adding Objects
01. S5-2 The Ternary Statement
02. S5-3 Updating Blender
03. S5-4 Setting an Objects Location
04. S5-5 Using enumerate()
05. S5-5a Re-Ordering Lists Part I
06. S5-6 Re-Ordering Lists Part II
07. S5-7 Anonymous Functions – Lambda
08. S5-8 Creating a Row of Cubes
09. S5-9 Nested For Loops
10. S5-10 Creating the Pyramid
11. S5-11 A Quick Cleanup
12. S5-12 Objects Around A Circle Part 1
13. S5-13 Objects Around A Circle Part 2
14. S5-14 Distribution Around A Cylinder
15. S5-15 Making A Helix Of Objects
16. S5-16 Reformatting Our Code For A Vortex
17. S5-17 Making A Vortex
18. S5-18 Randomly Placing Objects In A Volume
19. S5-19 Random Scale and Rotation
20. S5-20 Simple Intersection Calculation
21. S5-21 Implementing The Simple Intersection
22. S5-22 Using A While Loop For An Exact Number