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About Complete Blender Creator by Rick Davidson & Grant Abbitt (GameDev.tv)
What is this course: Complete Blender Creator by Rick Davidson & Grant Abbitt (GameDev.tv)
The Complete Blender Creator course is an online tutorial series offered by Rick Davidson and Grant Abbitt through GameDev.tv. This comprehensive course aims to teach students the complete process of creating 3D models, animations, and visual effects using the powerful and versatile Blender software.
Who can use this course?
This course is suitable for beginners as well as intermediate-level artists, animators, and game developers who want to learn Blender from scratch or enhance their existing skills. No prior experience of Blender or any other 3D software is required to enroll in this course.
What can this course do: The Pros and Cons
- Comprehensive and well-structured content: The course covers all aspects of Blender, starting from the basics and gradually progressing to more advanced topics.
- Experienced instructors: Both Rick Davidson and Grant Abbitt are highly experienced and skilled artists who provide clear explanations, tips, and tricks throughout the course.
- Practical projects: The course emphasizes hands-on learning through numerous practical exercises and projects, allowing students to immediately apply their knowledge.
- Supportive community: GameDev.tv offers a vibrant and helpful community where students can connect with fellow learners, seek assistance, and share their work.
- Lifetime access: Once enrolled, you have lifetime access to the course material, including any future updates, ensuring that you can revisit and reinforce your learning whenever necessary.
- Pace may be fast for beginners: While the course is beginner-friendly, some individuals with limited exposure to 3D software may find the pace challenging at times. However, the instructors provide thorough explanations and additional resources to support learning.
- No personal feedback on projects: Due to the large number of students, it may not be feasible for the instructors to provide individual feedback on every project. However, the community and forum support compensate for this limitation.
1. Do I need any prior experience with 3D software to take this course?
No, this course is designed for beginners and assumes no prior experience with Blender or any other 3D software.
2. Will I be able to create professional-quality 3D models and animations after completing this course?
Yes, the course covers all the necessary tools and techniques to create professional-quality 3D models and animations using Blender. However, mastering these skills will require practice and further exploration beyond the course material.
3. Is it possible to interact with the instructors directly?
While there are no one-on-one interactions with the instructors, you can seek their guidance and support through the community forum or other communication channels provided by GameDev.tv.
4. Is there a certificate of completion?
Yes, upon successfully completing the course, you will receive a certificate of completion from GameDev.tv.
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01 – Introduction & Setup – New Blender 3.2 Content
002 Section Intro – Introduction To Blender
003 Downloading Blender
004 Community & Support
005 Moving Around the Scene
006 Adding Objects
007 Viewport & Rendering
008 Material Colours
009 Material Reflections
011 Editing Objects
012 Simple Houses
013 Making a Lighthouse
014 Making the Rocky Base
015 The Decimate Modifier
017 Linked Duplicates
018 Material Slots
019 Lighthouse Materials
020 Lighting & Atmosphere
021 Wrap Up – Introduction To Blender
02 – Modular Dungeon – New Blender 3.2 Content
001 Section Intro – Modular Dungeon
002 Creating A Barrel
003 Creating A Crate
004 Creating A Pillar
005 Pillar Details – Bevel
006 Pillar Details – Knife & Bisect
007 Adding Materials
008 Making Walls
009 Mirroring the Walls
010 Completing the Walls
011 Creating the Door Surround
012 Cutting the Door Opening
013 Shading the Walls
014 Creating the Floor Modules
015 Creating the Torch
016 Lighting the Dungeon
017 Building the Dungeon
018 Wrap Up – Modular Dungeons
03 – Low-Poly Dinosaur – – New Blender 3.2 Content
001 Section Intro – Low Poly Dinosaur
002 Inserting Background Images
003 The Dinosaur Body
004 Dino Curves
005 Dino Legs
006 Dino claws
007 Dino Face
008 The Landscape
009 Trees, Lights & Colours
010 Intro to Nodes
011 The Mountains
012 The Finishing touches
013 Wrap Up – Low Poly Dinosaur
04 – UV Mapping – New Blender 3.2 Content
001 Section Intro – UV Mapping
002 Basic UV Mapping
003 UV Islands & Seams
004 Wooden Barrels UV’s
005 Lots of Barrels
006 Plane Reference Images
007 Building The Plane Body
008 Building the Wings
009 Completing the plane model
010 Unwrapping the plane
011 Texturing the wings
012 Texturing the Body
013 Preparing for Animation
014 Animating The Plane
015 Scene and Animation Adjustments
016 Lighting and HDRI’s
017 Rendering Animations
018 Wrap Up – UV Mapping
05 – Rigging & Animation – New Blender 3.2 Content
001 Section Intro – Rigging & Animation
002 Basic Animation
003 The Record Button
004 The Graph Editor
005 Bone Basics
006 Animating Bones
007 Subdivision Surface Modelling
008 The Modifier Stack
009 Blob Man
010 Rig Ready Meshes
011 Building the Armature
012 IK & Parenting
013 Weight Painting
014 Animating the Walk Cycle
015 Animated Textures
016 Wrap Up – Animation & Rigging
06 – Sculpting a Cartoon Head – New Blender 3.2 Content
001 Section Intro – Sculpting a Head
002 Base Shape
003 The Eyes
004 The Ears
006 Details Lvl 1
007 Refining the Sculpt
008 Horns & Masking
009 Adding Character
010 Painting the Sculpt
011 Finishing Touches
012 Lighting Characters
013 Wrap Up – Sculpting a Head