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Create a Complete 2D Survivors Style Game in Godot 4 by Firebelley Games Free Download

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About Create a Complete 2D Survivors Style Game in Godot 4 by Firebelley Games

What is this course: Create a Complete 2D Survivors Style Game in Godot 4 by Firebelley Games

In this course, titled “Create a Complete 2D Survivors Style Game in Godot 4,” Firebelley Games takes you on a comprehensive journey to create a fully functional 2D game in the popular game development engine, Godot 4. The course is designed to help aspiring game developers learn the necessary skills to create a Survivors-style game, where players navigate through a post-apocalyptic world, collect resources, and fight off enemies.

Who can use this course?

This course is suitable for anyone interested in game development, regardless of their prior experience in programming or Godot. Whether you are a beginner eager to learn the basics or an intermediate developer looking to enhance your skills, this course caters to individuals at all skill levels. The instructor assumes no prior knowledge of Godot or game development concepts, making it accessible to newcomers in the field.

What can this course do: Pros and Cons

Pros:
1. Comprehensive Learning: The course covers a wide range of topics, including character movement, enemy AI, level design, resource management, and much more. This ensures that students gain a holistic understanding of game development.
2. Hands-on Experience: Throughout the course, students are encouraged to actively participate in building their own game alongside the instructor. This hands-on approach facilitates better understanding and retention of the concepts taught.
3. Intermediate/Advanced Techniques: While the course is beginner-friendly, it also introduces intermediate and advanced techniques, allowing learners to delve deeper into Godot’s features and expand their skills.
4. Quality Instruction: The instructor, Firebelley Games, delivers the content in a clear and engaging manner. The lessons are well-structured, and concepts are thoroughly explained, making it easy to follow along and implement in practice.

Cons:
1. Limited Focus: As the course is centered around creating a specific style of game, it may not cater to individuals looking for a broader overview of game development or those with different game ideas in mind.
2. Lack of Advanced Topics: While the course offers intermediate techniques, advanced developers seeking in-depth coverage of advanced features or complex game mechanics may find the content insufficient.
3. Missing Industry Insights: The course primarily focuses on teaching the technical aspects of game development, but it does not delve into the business or marketing considerations that are crucial for launching a successful game.

FAQ

Q: Do I need any prior experience to take this course?
A: No, this course assumes no prior experience in Godot or game development. It is suitable for beginners as well as intermediate developers.

Q: What software do I need to follow this course?
A: This course focuses on Godot 4, a popular open-source game development engine. You will need to install the Godot engine, which can be downloaded for free from the official Godot website.

Q: Are there any additional resources provided?
A: Yes, the course includes downloadable project files and assets. These materials serve as a valuable reference when building your own game or solving any issues that may arise.

Q: Is this course updated for the latest version of Godot?
A: Yes, the course is specifically designed for Godot 4, ensuring that you are learning the most up-to-date techniques and features of the engine.

Q: How long does it take to complete the course?
A: The length of the course will vary depending on your pace and level of engagement. However, it is structured into numerous video lessons that collectively provide several hours of content.

Overall, “Create a Complete 2D Survivors Style Game in Godot 4” by Firebelley Games is a valuable course for individuals interested in learning game development using Godot. It offers a comprehensive learning experience, regardless of your prior experience level, and equips you with the skills necessary to create your own 2D game. However, it is important to note that the course has a specific focus and may not cater to those seeking a broader exploration of game development or advanced topics.

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01. Starting Out

01. Godot Download, Orientation, and Setup
02. Creating the Player
03. Player Movement
04. Creating a TileMap
05. Game Camera
06. Checkpoint

02. Building the Foundation

01. Creating a Rat Enemy
02. Creating the First Sword Ability
03. Introduction to AnimationPlayer
04. Targeting Enemies With Sword Ability
05. Destroying Enemies
06. Project Settings Tweaks
07. Spawning Enemies Automatically
08. Improving the Game Feel
09. Creating the Game Loop Foundation
10. Experience Drops
11. Experience Tracking
12. Creating a Health Component
13. Implementing Damage
14. Creating an Experience Bar
15. Using Custom Resources for Upgrades
16. Upgrade UI Groundwork
17. Enabling Upgrade Selection
18. Making the Upgrade Functional
19. Improving the Scene Tree Structure
20. Adding Player Health
21. Player Health Bar
22. Creating the Victory Screen
23. Creating the Defeat Screen

03. Gameplay and Visual Improvements

01. Increase Difficulty Over Time
02. Improving the TileMap
03. Preventing Invalid Spawning
04. Creating an Axe Ability
05. Enabling Acquisition of Axe Ability
06. Prevent Abilities from Being Chosen Twice
07. Animating the Player
08. Animating the Enemy
09. Animating Enemy Death
10. Adding a Wizard Enemy
11. Using a Weighted Table for Enemy Spawning
12. Animating the Wizard
13. Animating the Experience Vial Pickups
14. Adding a Custom Font
15. Adding Floating Damage Text
16. Implementing a Flash on Enemy Hit
17. Adding Ability Damage Upgrades
18. Introduction to UI Theming
19. Finalizing Upgrade Card Theme
20. Animating the Upgrade Card
21. Improving the Upgrade Selection Screen
22. Applying a Style to the Experience Bar
23. Animating Victory and Defeat Screens
24. Applying Styles to the Buttons
25. Creating a Player Move Speed Upgrade
26. Adding a Vignette

04. Sound Effects

01. Adding SFX – Part 1
02. Adding SFX – Part 2
03. Adding SFX to UI Elements – Part 1
04. Adding SFX to UI Elements – Part 2
05. Adding Victory and Defeat Jingles
06. Adding Music

05. Final Touches

01. Creating a Main Menu
02. Creating an Options Menu
03. Styling the Options Menu Sliders
04. Creating a Pause Menu
05. Adding a Scene Transition Effect
06. Creating a Meta Progression System
07. Saving and Loading Meta Progression Data
08. Creating the Meta Upgrade Card
09. Allowing Player to Purchase Meta Upgrades
10. Improving the Meta Upgrade Card
11. Adding a ScrollContainer to the Meta Upgrade Screen
12. Exporting the Game for Publishing
13. Fixing an Enemy Spawning Bug
14. Conclusion

06. Bonus Content

01. Adding Another Enemy Type
02. Creating an Anvil Ability
03. Adding a Health Regeneration Meta Upgrade
04. Adding an Anvil Ability Upgrade
05. Fixing UI Sizing and Increasing Enemy Count
06. Adding Anvil Impact Particles

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