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About Create Iconic Characters With Blender! by Gustavo Rosa
Create Iconic Characters With Blender! by Gustavo Rosa
If you are looking to learn how to create amazing and iconic characters using the popular 3D modeling software Blender, then this course by Gustavo Rosa is the perfect fit for you. Whether you are a beginner or an experienced Blender user, this course will provide you with the skills and knowledge to bring your characters to life.
Who can use this course?
This course is suitable for anyone interested in character design and 3D modeling. It is perfect for artists, designers, animators, and anyone looking to enhance their skills in creating unique and captivating characters using Blender.
What can this course do? Pros and Cons
– The course provides in-depth tutorials on using Blender to create characters, covering topics such as sculpting, texturing, rigging, and animation.
– Gustavo Rosa is an experienced instructor with a talent for breaking down complex concepts into easy-to-understand lessons.
– The course offers practical exercises and projects to help you apply what you have learned.
– Access to a supportive online community where you can connect with other students and receive feedback on your work.
– The course may be challenging for complete beginners to 3D modeling, as it assumes a certain level of familiarity with Blender.
Q: Do I need to have prior experience with Blender to take this course?
A: While prior experience with Blender is helpful, the course is designed to be accessible to all skill levels.
Q: How long does it take to complete the course?
A: The course is self-paced, so you can take as much time as you need to complete it. However, it is recommended to dedicate a few hours each week to study and practice.
Q: Will I receive a certificate upon completion of the course?
A: Yes, you will receive a certificate of completion that you can add to your portfolio or resume.
In conclusion, Create Iconic Characters With Blender! by Gustavo Rosa is a comprehensive and engaging course that provides valuable insights and techniques for creating stunning characters using Blender. Whether you are looking to explore character design as a hobby or a profession, this course is a worthwhile investment in your skill set.
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01 Introduction to the Interface
02 Navigating the 3D Environment
03 Selecting and Transforming Objects
04 Creating and Deleting Objects
05 Modeling Part 1 Selection
06 Modeling Part 2 Creating and Deleting Components
07 Modeling Part 3 Modeling Tools
08 Copying Objects
09 Applying the Scale
10 Modeling Exercise
2 Creating a Flying Robot
13 Modeling the Head Part 1
14 Modeling the Head Part 2
15 Modeling the Body
16 Modeling the Arm
17 Modeling the Hand
18 Modeling the Fingers
19 Materials Part 1
20 Materials Part 2
21 Checking the Joints
22 Parenting Objects
23 Mirroring the Arm
24 Introduction to Animation
25 Animation 1
26 Animation 2
27 Lights and Render
3 Modeling the Character
28 Preparing the References
29 Modeling the Head
30 Modeling the Mouth
31 Modeling the Face Features
32 Modeling the Ear
33 Modeling the Mouth Interior
34 Modeling the Teeth
35 Modeling the the Base of the Hair
36 Modeling Hair Strands
37 Modeling the Torso
38 Modeling the Legs
39 Modeling the Fingers
40 Modeling the Hand Part 1
41 Modeling the Hand Part 2
42 Modeling the Hand Part 3
43 Modeling the Arm
44 Modeling the Pants
45 Modeling the Shoes
46 Modeling the Shirt
47 Fixing Symmetry Problems
48 Fixing Modeling Problems
49 Creating Clothing Materials
50 Creating Character Materials
4 Rigging the Body
51 What is Rigging
52 Vertex Groups
53 Introduction to Armatures
54 Weight Paint Part 1
55 Weight Paint Part 2
56 Introduction to the Rigify Addon
57 Checklist for the Rig Creation
58 Creating the Metarig
59 Adjusting the Metarig Proportions Part 1
60 Adjusting the Metarig Proportions Part 2
61 Adjusting the Bone Rolls
62 Generating the Final Rig
63 Automatic Weights
64 Using the Rigify Controls Part 1
65 Using the Rigify Controls Part 2
66 Using the Rigify Controls Part 3
67 Weight Paint Adjustments
68 Parenting Objects to Bones
69 Transfer Weights From Body to Clothes
5 Rigging the Face
70 Introduction to Shape Keys
72 Creating Shape Keys Part 1
73 Creating Shape Keys Part 2
74 Adding Bones to the Facial Rig
75 Using Custom Shapes
76 Using Bone Constraints Part 1
77 Using Bone Constraints Part 2
78 Setting Up Drivers for the Facial Rig Part 1
79 Setting Up Drivers for the Facial Rig Part 2
80 Weight Painting the Face Elements
6 Final Animation