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About Create Stunning Vertical Shoot ‘Em Up for Mobile with Unity
Course Review: Create Stunning Vertical Shoot ‘Em Up for Mobile with Unity
If you are looking to dive into game development for mobile platforms, then this course is perfect for you. “Create Stunning Vertical Shoot ‘Em Up for Mobile with Unity” is an online tutorial that walks you through the process of developing a vertical shoot ’em up game for mobile devices using the Unity game engine.
Who can use this course?
This course is ideal for beginners and intermediate developers who want to learn how to create mobile games using Unity. It provides a step-by-step guide, making it accessible for those with little to no prior experience in game development.
Pros and Cons
– Comprehensive and easy-to-follow tutorials
– Hands-on experience in developing a complete game
– Covers essential game development concepts for mobile platforms
– Provides resources and support for further learning and troubleshooting
– Requires a basic understanding of Unity and C# programming language
– Some sections may be too advanced for absolute beginners
What can this course do?
This course covers the entire game development process, from setting up the project to publishing the game on mobile platforms. It teaches you how to design and animate game assets, implement game mechanics, optimize performance, and integrate monetization features. By the end of the course, you will have a fully functional mobile game that you can publish on app stores.
Q: Do I need any prior experience in game development to take this course?
A: While prior experience in game development is not necessary, having a basic understanding of Unity and programming concepts will be beneficial.
Q: Can I use the skills learned in this course to create other types of games?
A: Yes, the skills and knowledge gained from this course can be applied to create various types of games for mobile and other platforms.
Q: Is this course suitable for advanced developers?
A: Advanced developers may find some sections of this course to be too basic, but it still provides valuable insights and best practices for mobile game development.
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01 – Introduction
02 – Game Play Programming
001 Player Movement
002 Temporary Pooling Setup
003 Scriptable Objects for Weapon Setup
004 Bullet Prefabs Setup
005 Shooting Script Setup
006 Health System pt. 1
007 Health System pt. 2 (Hit Effects)
008 Death System
009 Spawn Objects & Health Bar
010 Nodes Based Movement Setup
011 Nodes Based Movement Editor Scripting
012 Nodes Based Movement – Moving Objects
013 Nodes Based Movement – World to Local Position
014 Nodes Based Movement – Rotate Objects
015 Enemy Waves
016 Rotating Turret
017 Missile Turret
018 Auto Move
019 Designing Boss
020 Boss Movement
021 Human Rescue Setup
022 Pooling System Continued
023 Level Design Part 1
024 Level Design Part 2
025 Enemy Activator
026 Coin Setup
027 Camera Movement
028 Boss to Level Integration
029 Enemy Waves Integration
030 Laser Power Up
031 Mega Bomb
032 Shield Power Up
033 Player Missile
03 – Menu & Data Management
001 Level Manager
002 Stats & Upgrades pt. 1
003 Stats & Upgrades pt. 2
004 Stats & Upgrades pt. 3
005 Upgrade Item Continued
006 Dialog System
007 Save System
008 Scene Loader Progress
009 Level Menu pt.1
010 Level Menu pt.2
011 UI Transitions
012 Finishing Up UI
04 – Final Adjustment
05 – Bug Fixes