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Environment Art Mastery by Thiago Kafke (Standard Edition) Free Download

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About Environment Art Mastery by Thiago Kafke (Standard Edition)

Environment Art Mastery by Thiago Kafke (Standard Edition)

Environment Art Mastery by Thiago Kafke is an online course designed to help aspiring environment artists improve their skills and master the art of creating stunning environments for games, movies, and other forms of media. The course covers a wide range of topics including composition, lighting, texturing, and more, and is suitable for artists of all skill levels.

Who can use this course?

This course is perfect for anyone interested in environment art, whether they are just starting out or looking to improve their existing skills. Game developers, film creators, and digital artists will all benefit from the techniques and insights provided in this course.

Pros and Cons

Pros:
– Comprehensive coverage of environment art techniques
– In-depth tutorials and demonstrations
– Suitable for artists of all skill levels
– Access to a supportive online community
– Lifetime access to course materials

Cons:
– Some sections may be too advanced for beginners
– Limited interaction with the course instructor

What can this course do?

Environment Art Mastery provides a deep dive into the world of environment art, offering valuable insights and practical skills to help artists create stunning and immersive environments. From mastering composition and lighting to creating realistic textures and materials, this course covers it all. With a focus on both theory and practical application, students will gain a solid foundation in environment art that can be applied to a wide range of creative projects.

FAQ

Q: Is this course suitable for beginners?
A: While some sections may be challenging for beginners, the course offers a wealth of valuable information for artists at all levels.

Q: Can I access the course materials at any time?
A: Yes, students have lifetime access to the course materials, allowing them to learn at their own pace and revisit the content as needed.

Q: Will I receive feedback on my work?
A: While the course does not offer individual feedback on student work, there is a supportive online community where students can share their creations and receive feedback from peers.

Download Environment Art Mastery by Thiago Kafke (Standard Edition) For Free

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00 – Introduction – Start Here!

00 – A Big THANK YOU!
01 – Introduction
02 – The Environment Art Process
03 – (Optional) Where Does My Process Come From
04 – Getting the most out of the tutorial

01 – Workflow

00 – Preparation – Watch This First!
01 – Unreal – 15 Minutes Crash Course
02 – Unreal – Setting Up The TK Tools
03 – Unreal – Setting Up The Correct Grid Step
04 – Unreal – Building A Test Scene
05 – Unreal 4 – Baking Static Lighting
05B – Optional – Gpu Baker Installation
06 – Maya – Initial Setup
07 – Maya – Fixing Starting Scene Settings
08 – Maya – Fixing Orthogonal Cameras Settings
09 – Maya – Navigation
11 – Maya To Unreal Pipeline
11B – Lightmap Uvs
12 – Making Textures
13 – Unwrapping
14 – Finalizing The Example
15 – End Of Chapter – Watch Before Moving Forward

02 – Concept and Ideation

01 – Defining the Scope of the Project
02 – Defining the mood through keywords
03 – Research and reference collection
04 – Mental Construction
05 – Putting it all together – Spanish Town Example

03 – Level Design & Level Blockout

01 – The Art of the Design Blockout
02 – Spanish Town – Design Blockout Part 1
03 – Spanish Town – Design Blockout Part 2
04 – Spanish Town – Design Blockout Part 3
05 – Spanish Town – Backdrop Vista Blockout

04 – Reusable Buildings

01 – Art Blockout Primer
02 – Art Blockout Example
03 – Spanish Town – Residential Building Art Blockout
04 – Spanish Town – More Residential Buildings and Backalley Iteration
05 – Spanish Town – Backalley Iteration and Archway Blockout
06 – Spanish Town – Backalley Rework
07 – Spanish Town – Railing Kit Blockout
08 – Spanish Town – Backalley Blockout Finalization
09 – Spanish Town – Commercial Building Blockout and Street Iteration
10 – Spanish Town – Tree Blockout

05 – Art Blockout, Modularity

01 – Modularity Examples
02 – Grid Steps
03 – Outside and Inside
04 – Pivot Placement and Modular Kit Example
05 – Spanish Town – Exterior Wall Modular Kit

06 – Art Blockout, POIs

01 – Making Unique Buildings That Are Still Somewhat Modular
02 – Spanish Town – Church View Iteration
03 – Spanish Town – Church Art Blockout
04 – Spanish Town – Archway Art Blockout

07 – Art Blockout, Ground

01 – Making Unique Ground Meshes
02 – Spanish Town – Ground Mesh Blockout

08 – Physical Lighting Setup

01 – Physical Lighting Workflow
02 – Procedural Sky Setup – Unreal 4
03 – Procedural Sky Setup – Unreal 5
04 – How to Practice Physical Lighting
05 – How To Pick a Good Sun Angle
06 – Exponential Height Fog
07 – Unreal 4 Only – Reflection Probes
08 – Exposing Different Areas
09 – Artificial Lighting Examples
10 – How Ssao Affects Materials
Bonus – Fixing Unlit Materials In The Physical Lighting Workflow

09 – Blockout Finalization

01 – Going From Blockout to Finished Environment

10 – Environment Art Planning

01 – Define Your Work Methodolgy
02 – Planning Your Tileset
03 – Project Management And Scope
04 – Goals For This Phase

11 – Setting Up the Art Pipeline

01 – Building An Art Pipeline
02 – Making Textures – Which Programs To Use
03 – Making Textures – Simple Pipeline Example
05 – Using Tk_Tools Shaders – Part 1
05 – Using Tk_Tools Shaders – Part 2.Mp4
07 – Goals For This Chapter

12 – Creating a Tileset

01 – Introduction
02 – Art Exploration
03 – Zbrush For Environment Artists – 30 Min Crash Course
04 – Zbrush For Environment Artists – Sculpting Tileable Surfaces
05 – Zbrush For Environment Artists – Plaster Wall Example
06 – Substance Graph Organization
22 – Goals For This Phase
Tip – Color Banding – How To Get Rid Of
Tip – Substance Designer Stylized Edges Techniques – Timelapse

13 – Creating Trimsheets

01 – Working With Trim Sets
02 – Trim Set Demonstration
03 – Trim Set Creation – Photoshop
04 – Trim Set Creation – Substance Designer
05 – Trim Set Creation – Bake + Photoshop

14 – Architecture Pass

01 – Architecture Pass
05 – Objective For This Chapter
Tip – Dont Let Problems Pile Up
Tip – Mixing Photo References and Imagination

15 – Finalizing the Architecture

01 – Finalizing The Architecture – Introduction And Goals
Bonus – Developing Your Personal Style

16 – Prop Library

01 – Building A Prop Library

17 – Making Props

01 – Making Props

18 – Set Dressing and Final Map Polish

01 – Set Dressing – Introduction
02 – Set Dressing – Clumping Props Together
03 – Set Dressing – Props Scale
04 – Set Dressing – Placing Decals
05 – Set Dressing – Creating Decals
06 – Set Dressing – Effects

19 – Backdrop Vista

01 – Backdrop Vista – Creating An Illusion Of Vastness With Simple Art Pieces
02 – Simple Terrain
03 – Building Clumps
04 – Bonus – Sampa City Backdrop

20 – Final Lighting Touches

01 – Final Lighting – Camera Exposure, Eye Adaptation, Color Grading, God Rays, Fake Bounce Lights, Final Fog

21 – Performance Optimization

01 – Why Optimize
02 – Deferred Rendering
03 – Drawcalls
04 – Gpu Profiler
05 – Loaded Texture Memory
06 – Lightmap Density
07 – Loaded Mesh Memory
08 – Dynamic Shadow Distance
09 – Quad Overdraw
10 – Shader Complexity
11 – Light Complexity

22 – Publishing Your Work

01 – Publishing Your Work

23 (New!) – Working with Layered Materials

Layered Materials – 01 – How they work
Layered Materials – 02 – Blending two layers using vertex colors
Layered Materials – 03 – Adding an overlay layer
Layered Materials – 04 – Performance Considerations

Discord Live Sessions

Environment Art Mastery – Session 003 – How To Attract Offers And Never Have To Apply For A Job Again
Environment Art Mastery – Session 004 – Lucas Annunziata

Samples – Advanced-Master Edition Extra Content

Sample – Spanish Town Example – Modular Roof
Sample – Spanish Town Texturing – Roof Tile Breakdown
Sample – Spanish Town Texturing – Window Sheet 01 Breakdown
Sample – Stylized Texturing Tutorial – 04 – Working With Height Maps The Right Way
Sample – Stylized Texturing Tutorial – 13 – Pbr Material Example – Sidewalk Part 1
Sample – Uniquely Baked Props – Church Bell – Full Process

[Gumroad] Environment Art Mastery by Thiago Kafke (Standard Edition).7z

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