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Godot 4 Retro Remake – Design and Code a SeaQuest Remake by Parker Anderson Free Download

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About Godot 4 Retro Remake – Design and Code a SeaQuest Remake by Parker Anderson

What is this course: Godot 4 Retro Remake – Design and Code a SeaQuest Remake by Parker Anderson

If you are interested in game development or want to enhance your skills in using the popular game engine Godot, then this course is a perfect fit for you. The Godot 4 Retro Remake – Design and Code a SeaQuest Remake course is created by Parker Anderson, a seasoned game developer with extensive experience in creating games with Godot.

In this course, you will learn how to design and code a retro-style game, specifically a SeaQuest remake, using the latest version of Godot, Godot 4. The course takes you through the entire process of game development, from building the game world and creating graphics to implementing gameplay mechanics and polishing the final product.

Who can use this course?

This course is suitable for aspiring game developers, programmers, and individuals with a basic understanding of game development concepts. Whether you are a beginner or already have some experience with Godot, this course will provide you with valuable insights and practical knowledge to create your own games.

What can this course do: Pros and Cons

1. Comprehensive Learning: The course covers a wide range of topics, including game design principles, graphics creation, coding mechanics, and polishing techniques. It offers a holistic approach to game development, ensuring that you gain a well-rounded skill set.

2. Godot 4 Focus: By using the latest version of Godot, this course ensures that you stay up-to-date with the current trends in game development. You will learn the new features and improvements in Godot 4, enabling you to create advanced games and take advantage of the engine’s capabilities.

3. Hands-On Experience: The course emphasizes practical learning by guiding you through the creation of a SeaQuest remake. You will actively apply the concepts and techniques taught in the course, enhancing your problem-solving abilities and reinforcing your knowledge.

1. Intermediate Difficulty: Some familiarity with Godot and game development concepts is recommended to fully benefit from this course. Absolute beginners may find certain sections challenging, but with dedication and persistence, they can still grasp the content.

2. Limited Scope: Although the course covers a complete game development project, it focuses on a specific genre (retro-style game) and theme (SeaQuest). If you have other game ideas in mind, you may need to adapt the learned techniques to suit your specific project.


Q: Can I take this course if I have no prior programming experience?
A: While it is advisable to have some basic understanding of game development and programming, motivated beginners can still benefit from this course by dedicating time and effort to learn the necessary concepts.

Q: Are there any additional resources provided with the course?
A: Yes, the course includes downloadable assets, project files, and supplementary materials to enhance your learning experience.

Q: Does this course cover game publishing and monetization?
A: The primary focus of this course is game development using Godot. While there may be some discussions about publishing and monetization, it is not the primary objective of the course.

Download Godot 4 Retro Remake – Design and Code a SeaQuest Remake by Parker Anderson For Free

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01. Introduction & Project Setup

01. Project Setup

02. Developing the Player

01. Player Input
02. Player Movement
03. Changing Player Direction
04. Scene Tree Lesson
05. Creating the Player Bullet Scene
06. Player Bullet Movement
07. Player Shooting
08. Setting up Reload Delay
09. Changing Bullet Direction & Bullet Cleanup
10. Bullet Offset & Spread

03. Enemies!

01. Sharks
02. Death to the Sharks
03. Scene Organization and Area Fixes
04. Enemy Spawning Intro
05. Enemy Spawning Direction Fix & Randomness
06. Revamped Enemy Spawning System Intro
07. Spawning Multiple Enemies with For Loops
08. Intro to Arrays
09. Finishing Enemy Spawning System

04. Rescuing People

01. Creating the Person Scene
02. Spawning People
03. Intro into Singletons
04. Creating the Global Singleton
05. Person UI Setup
06. Setting Up Game Events
07. Node Ordering and Z-Index

05. Oxygen System

01. Oxygen Bar UI
02. Player Code Refactor into Functions
03. Oxygen Zone Setup
04. Switching Player to Oxygen State
05. Oxygen Refueling
06. Water Background
07. Environment Tweaks
08. Clamping Players Position
09. Unloading People
10. Oxygen Bar Text

06. Gameplay Improvements

01. Camera System
02. Points System
03. Fixing Enemy Disappearing Bug
04. Game Over Signal Setup
05. Game Over Screen
06. Restarting the Game
07. Resetting Global Variables
08. Highscore
09. Pausing Enemies
10. Pausing Enemy Spawner
11. Using Enums for States
12. Flashing Textures to Alert the Player
13. Shaking the Oxygen Bar
14. Flashing Oxygen Bar White
15. Sound Manager
16. Sounds go brrr
17. Adding the Ground Texture
18. Creating Object Piece Scene & Animation Player Stuff
19. Splitting Enemies & Player into Pieces
20. Point Value Popups
21. Moving Backwards while Shooting
22. Rotating to Player Movement
23. Prevent Collecting People with Full Crew
24. Kill All Enemies with Full Crew

07. Finishing the Course

01. Exporting your Game & Sharing it

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