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About Houdini Basics (Russian, Eng sub)

h3: What is this course (Houdini Basics – Russian, Eng sub)
Houdini Basics is an online course that offers tutorials in using Houdini software, with the added convenience of subtitles available in both Russian and English. Houdini is a powerful 3D animation and visual effects software, widely used in the film, gaming, and advertising industries. This course serves as an introduction to Houdini, catering to beginners and enthusiasts looking to explore the capabilities of this software.

h3: Who can use this course?
This course is designed for individuals with little to no prior knowledge of Houdini, making it accessible to beginners interested in learning 3D animation and visual effects. However, it is not limited to beginners alone. Intermediate users who want to enhance their skills and expand their understanding of Houdini can also benefit from this course.

h3: What can this course do? The Pros and Cons
1. Comprehensive Introduction: Houdini Basics covers all the fundamentals required to get started with Houdini, from interface navigation to modeling, animation, and particle effects. The course provides a solid foundation for learners to build upon.

2. Multi-language Support: The availability of subtitles in both Russian and English makes this course accessible to a wider audience, facilitating understanding and learning for individuals who are not fluent in one language or the other.

3. Structured Learning: The course is organized in a well-structured manner, ensuring a smooth learning experience. Concepts are introduced gradually, allowing learners to grasp the intricacies of Houdini at their own pace.

1. Limited Advanced Content: While Houdini Basics serves as an excellent introduction to the software, individuals seeking more advanced techniques and in-depth knowledge may find this course lacking in that aspect. It primarily focuses on covering the basics and may not be as suitable for experienced users looking for advanced features.

2. Language Dependency: Although the course offers subtitles in both Russian and English, individuals who are not familiar with either language may face difficulty in fully understanding the content. Therefore, non-Russian or non-English speakers may find it challenging to follow along without additional language support.

h3: FAQ

Q: Is this course suitable for absolute beginners in 3D animation?
A: Yes, Houdini Basics is specifically designed for beginners and provides a solid foundation in understanding the software and its features.

Q: Can I access the course materials offline?
A: No, as it is an online course, a stable internet connection is required to access the course materials and tutorials.

Q: Are there any prerequisites for taking this course?
A: No, there are no prerequisites for this course. It is accessible to anyone interested in learning Houdini, irrespective of their prior knowledge or experience in animation.

Q: Can Houdini Basics be used for commercial purposes?
A: While this course equips learners with the necessary skills to create 3D animations and visual effects, it is essential to carefully review the licensing agreements and terms of use for Houdini software before utilizing it for commercial purposes.

In conclusion, Houdini Basics is a comprehensive introductory course to help users kickstart their learning journey in the exciting world of 3D animation and visual effects using Houdini software. It provides a solid foundation and covers the essentials required for beginners to create stunning visual effects and animations.

Download Houdini Basics (Russian, Eng sub) For Free

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01. Введение

00. Базовый Курс Houdini
01. Как мы будем изучать контексты

02. Объектный контекст (OBJ)

02. Простая нода obj контекста
03. Связи между нодами, иерархия
04. Группировка нод и сабнетворк
05. Передача данных внутри контекста и иераирхии
06. Манипуляторы

03. Геометрический контекст (SOP)

07. Как устроена геометрия в sop контексте
08. Что такое атрибуты
09. Создание атрибутов
10. Типы атрибутов
11. Визуализация атрибутов во вьюпорте
12. Стандартные визуализаторы
13. Перенос атрибутов между разными классами
14. Трансфер атрибутов
15. Глобальные и локальные переменные
16. Флаги sop ноды
17. Группы
18. Передача геометрии между разными объектами
19. Передача данных между sop и obj контекстами
20. Практика

04. Визуальное программирование (VOP)

21. Что Такое Vex
22. Сравнение Wrangle И Vop Sop
23. Разница Скорости Между Wrangle И Vop Sop
24. Импорт И Экспорт Атрибутов
25. Основы Визуального Программирования
26. Визуальное Программирование. Продолжение
27. Входящие Данные В Vex Builder
28. Копирование Геометрии. Нода Duplicate
29. Копирование Геометрии. Трансформации
30. Копирование Геометрии. Стампинг
31. Копирование Геометрии. Пример Flipboard
32. Итоги по VEX Builder

05. Шейдинг (MAT & SHOP)

33. Разница между шейдером и материалом
34. Подготовка сцены
35. Стандартный материал и назначение материала
36. Особенности MAT контекста
37. Создание шейдера в VEX Builder
38. Слои в MAT контексте
39. Импорт атрибутов с геометрии
40. Что такое UV координаты
41. Ноды для работы с UV координатами
42. Создание шейдера с Principled Shader Core
43. Использование Noise и RestPosition

06. Рендеринг (ROP)

44. Ноды ROP контекста
45. Процесс настройки простого рендера в Houdini
46. Базовая настройка Mantra
47. Панель Render View
48. MPlay
49. Тейки
50. Кеширование геометрии
51. Зависимости в ROP контексте
52. Флаги ROP операторов
53. Что такое Render Passes
54. Создание Render Passes

07. Анимация (CHOP)

55. Ключевая анимация
56. Процедурная анимация
57. Импорт и экспорт анимации в CHOP
58. Эффект на анимационном канале
59. Ручная сборка анмационного эффекта
60. Флаги CHOP операторов
61. Что такое SampleRate в CHOP
62. Процедурная анимация атрибутов на геометрии
63. Практический пример анимации атрибутов

08. Композитинг (COP)

64. Что такое COP контекст
65. Ноды Merge и Composite
66. Настройка воздействия COP операторов
67. Маски
68. Использование COP оператора, как текстуру
69. Интеграция COP контекста с SOP и OBJ
70. Настройка размера изображения
71. Генераторы и фильтры
72. Глобальные настройки COP контекста
73. Сборка Render Passes

09. Динамика (DOP)

74. Динамика в Houdini
75. Структура данных в DOP контексте
76. Создание динамической симуляции
77. Создание множества DOP объектов
78. Что такое Substeps
79. Время и кадры в DOP контексте
80. Итоги по DOP

10. Ассеты (ASSETS)

81. Что такое ассет
82. Порядок создания ассета
83. Создание интерфейса для ассета
84. Советы по созданию ассетов

Вводный бесплатный курс – Знакомство с Houdini

00. Знакомство С Houdini. Бесплатный Курс
02. Что Такое Процедурный Подход
03. Контексты
04. Интерфейс
05. Практика
06. Области Применения
07. Что Делать Дальше

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