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Ian Hubert Patreon Videos (Jan.21-Oct.23) Free Download

Download Ian Hubert Patreon Videos (Jan.21-Oct.23) for free with direct link, all the courses you need, in one place. Find and download the best high-quality courses now for free.

About Ian Hubert Patreon Videos (Jan.21-Oct.23)

What is this course: Ian Hubert Patreon Videos (Jan.21-Oct.23)

This course, titled Ian Hubert Patreon Videos, consists of a series of video tutorials created and published by Ian Hubert on his Patreon page between January 2021 and October 2023. Ian Hubert is a renowned digital artist and educator known for his expertise in the field of 3D animation and visual effects.

Who can use this course?

The Ian Hubert Patreon Videos are designed for anyone interested in learning and improving their skills in 3D animation and visual effects. Whether you are a beginner or an experienced artist, this course provides valuable insights, techniques, and tips that can enhance your abilities in creating stunning digital visuals.

What can this course do – Pros and Cons

1. Comprehensive Learning Material: The course covers a wide range of topics, including modeling, texturing, lighting, animation, and compositing. It provides a holistic approach to 3D animation and visual effects, allowing learners to master different aspects of the craft.

2. Teaching Expertise: Ian Hubert’s expertise as a digital artist shines through in his instructional videos. His clear explanations and practical demonstrations make it easy for learners to understand and follow along. He imparts valuable insights and industry techniques that can greatly benefit aspiring artists.

3. Regular Updates and Support: As this course is a collection of videos published on Patreon, Ian Hubert frequently updates the course content and provides ongoing support to his patrons. This ensures that learners stay up-to-date with the latest trends and techniques in the ever-evolving field of 3D animation.

1. Lack of Structured Curriculum: The course being a compilation of videos published over a specific period makes it less structured compared to traditional online courses. While the content is valuable, learners may need to invest some time in organizing the videos and creating their own learning plan.

2. Limited Interaction: As the course is in video format, the level of interaction between the instructor and learners is limited. This may be a drawback for individuals who prefer a more interactive learning environment or have specific questions that require clarification.

3. Access Restrictions: As the course is available exclusively on Patreon, it requires a subscription to Ian Hubert’s Patreon page to gain access to the videos. This may be a barrier for learners who are reluctant to commit to a monthly subscription fee.


Q: Can I access the course immediately upon subscribing to Ian Hubert’s Patreon page?
A: Yes, upon subscribing, you will have immediate access to all previously published videos as well as any new videos released during your subscription period.

Q: Can I download the course videos for offline viewing?
A: Yes, as a patron, you have the option to download the videos and watch them offline at your convenience.

Q: Are there any prerequisites for this course?
A: While there are no strict prerequisites, a basic understanding of 3D animation concepts and software tools such as Blender may be beneficial for maximizing the learning experience.

Q: Is there a community or forum where I can interact with other learners?
A: Yes, Ian Hubert’s Patreon page includes a community section where patrons can interact with each other, share their work, seek feedback, and engage in discussions related to the course content.

In conclusion, Ian Hubert’s Patreon Videos offer valuable insights and techniques for anyone interested in honing their skills in 3D animation and visual effects. Despite its slight drawbacks in terms of structure and interaction, the course provides comprehensive learning material and benefits from Ian Hubert’s expertise as a digital artist.

Download Ian Hubert Patreon Videos (Jan.21-Oct.23) For Free

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14 Minutes of Ways to Select Objects in Blender
2D Card (Screen_) Replacement – Tracking, Compositing
A VFX Shot Every Day – Pete Breakdowns
Advanced Paintouts with a Moving Camera in Blender
Alpha Release_ Color Tools! Match CG_Live Action!
Animating a Traffic Light
Animating Huge Things and Little Things in Blender
Another Greenscreen Tutorial (working on the Taxi Scene)
Automatic Face Tracking
Barbershop with Various Signage
Bizarrely Powerful Trick for Cinematic Compositions
Blender Volumetrics_ working with some haze_fog and clouds!
Blowing Grass Asset & Breakdown
Boat Shoot Final Thoughts
Boat Shoot! Introduction_Backstory
Camera Shake Addon v.2 (Camera Shakify)
Camera Shake Addon
Capturing Photoscans_ Everything I Can Think of
Cat Sculpting when youre bad at Sculpting and Cats.
Cheating Volumetric Light Rays in Cycles
Completing Big Shots
Continued Experiments with Procedural Waves
Creating Auto-randomized Signs_Neon_Such! (getting random)
Cyberpunkish Lighting
Designing Holographic Interfaces
Designing the Phaeton
Digital Extensions without Greenscreen
Driving Through a Market pt 1_ Layout_Blocking
Driving Through a Market pt 2_ Modeling Market Stalls
Dynamo Dream Old VFX Retrospective
Everything Nathan Knows About Color Part 1 – Transfer Functions
Freeway Pirate Breakdowns_ tire rigging, hot metal, and shockwaves
Getting Neoclassical Pt. 2_ Interiors
Giving 2D Steam Elements 3D Looking Shadows
Hologram Shader Breakdown
HyperBole Cinematography Breakdown
Initial Blender VR Tomfoolery
Introduction to the Asset Browser
Lets Model a Boat!
Lighting a Space Scene (and other things)
Make a simple Blender Addon_Hotkey_Button with Python
Makin a Bag o Beans
Making a Blinking Light Asset
Making a Flying Vehicle pt. 1 – Design_Blocking
Making a Flying Vehicle pt. 2 – Refining_Texturing
Making a Sci-Fi-ish Lighthouse
Making a Shot from Scavenged Elements pt. 1 – Environment
Making a Shot Start-To-Finish (Cave Explorers)
Making Eevee Look Like Cycles (intro to Eevee)
Making Lots of Quick Stuff with Photoscans
Making Tarps!
Making the World Nasty
Modeling a Desert Hangar
Modeling a Slot Machine
Modeling a Spaceship Cockpit Windshield
Modeling an Airport Waiting Room
Modeling an Overpass
Modeling That Greenhouse Environment
Moss! A few different ways.
One of the Biggest Compositing Basics
Optimizing Cycles Renders
Photoscanning Greebles from Real Life
Powerful, Flexible, Sloppy modeling with Remesh Modifier
Putting Graffiti on Stuff
Quick Chat about Brainstorming
Quick Rigging for Scans (animating a little vignette)
Quick Tip_ Compositing CG Into Grass
Quickie_ Industrial Stairs, Railings, and Rails
Quickie_ Making Steam Elements Not Clip Through the Camera
Refraction Tut! Heat Distortion and Such in Blender
Some Useful Techniques for Modeling a Scooter
Starmaps in Blender (two methods)
Talking about Landing Gear and Linkages
Things I Learned From Recent VFX Shots
Tips for Optimizing Photoscans
Tutorial_ Brick Walls and Vintage Painted _Ghost_ Signs
Tutorial_ Digital Costume Enhancement (Tracking, easy_complex)
Tutorial_ Modeling Sci-Fi Megastructures in Blender
Tutorial_ Modeling Ship Hulls and Trucks (Curved Surfaces)
Tutorial_ Self-Randomizing Assets (Posters, Lights)
Tutorial_ Spaceship Through Canyon (Vapor trails, etc.)
Tutorial_Asset_ Blowing Straps_Plastic

[Patreon] Ian Hubert Patreon Videos (Jan.21-Oct.23)_Subtitles.7z

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