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About In House Tool Building for Houdini TD’s by Tolga Ersel (01.2023 Update)
In House Tool Building for Houdini TD’s by Tolga Ersel (01.2023 Update) Review
What is this course?
This course is a comprehensive guide to building in-house tools for Houdini TD’s. It covers various topics such as Python scripting, custom tool creation, asset management, and pipeline development within Houdini.
Who can use this course?
This course is designed for Houdini technical directors (TD’s) who want to enhance their skills in creating custom tools and optimizing workflows within Houdini.
What can this course do: Pros and Cons
- Provides in-depth knowledge of Python scripting and tool development within Houdini.
- Covers best practices for asset management and pipeline development.
- Includes practical examples and exercises to apply the learned concepts.
- May not be suitable for beginners with limited knowledge of Houdini.
- Requires prior experience in scripting and programming languages.
Q: Is this course suitable for beginners?
A: This course is more suitable for intermediate to advanced Houdini users who have a good understanding of Python scripting and tool development.
Q: Can this course be used for other 3D software?
A: This course is specifically tailored for Houdini TD’s, so the concepts and techniques may not directly apply to other 3D software.
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01. Body Feather
02. Creating Variations on Feathers
03. Clumping Algorithm
04. Styling The Feather
05. Creating The Digital Asset
01. Creating a DigitalAsset
02. Python Warmup
03. Creating Nodes Through Asset
04. Creating Asset Nodes Part1
05. Creating Asset Nodes Part2
06. Creating Asset Nodes Part3
07. Creating Asset Nodes Part4
06. Designing The DigitalAsset
07. Group Box Utility
08. Clustering The Feather System
09. Feather System Caching Utilities
10. The Matrix
12. The Vellum Feather
01. Vellum Feather Intro
02. Volume Velocity From Curves
03. Setting Up The Feather Tool
04. Vellum Startup
05. Vellum Bridge To Feathertool
06. Automating The Feathertool With Vellum
07. Configuring The Feather Tool Connections
08. Configuring The Feather Tool Connections II
09. Testing The Vellum Integration
13. WING FEATHERS
01. Wing Feather Preperation
02. Creating Matrices
03. Wing Feather Start
04. Wing Feather Vector Operations
05. Wing Feather Clumping
06. Wing_S Attribute
07. Concave Feather Implementation
08. Setting Up Animated Matrix
09. Designing The Asset For The Wings Part1
10. Designing The Asset For The Wings Part2
11. Designing The Asset For The Wings Part3
12. Setting Up Width Attribute
13. Matrix Attributes
14. Rendering Utilities Part1
15. Rendering Utilities Part2
16. Rendering Utilities Part3
17. Rendering Utilities Part4
18. Rendering Utilities Part5
19. Rendering Utilities Part6
20. Deforming Wings Part1
21. Deforming Wings Part2