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About Introduction to 3D Video Game Programming with Unity by Ricardo Celis (Curso de Introducción a la Programación de Videojuegos 3D con Unity – Spanish, Eng sub)
Introduction to 3D Video Game Programming with Unity by Ricardo Celis (Curso de Introducción a la Programación de Videojuegos 3D con Unity – Spanish, Eng sub)
Introduction to 3D Video Game Programming with Unity is a comprehensive course designed to teach you the fundamentals of creating 3D video games using the Unity game engine. The course is taught by Ricardo Celis, a seasoned game developer with years of experience in the industry. The course is available in both Spanish and English subtitles, making it accessible to a wide audience.
Who can use this course?
This course is perfect for beginners who are interested in learning how to create 3D video games. Whether you have some programming experience or are completely new to game development, this course will provide you with the knowledge and skills you need to get started. The course is also great for experienced developers who want to brush up on their Unity skills and learn about 3D game programming.
What can this course do: Pros and Cons
Pros:
– Comprehensive coverage of 3D game programming with Unity
– Taught by an experienced game developer
– Available in both Spanish and English subtitles
– Easy to follow and understand
– Hands-on projects and exercises to reinforce learning
Cons:
– Some sections may be too basic for experienced developers
– Not suitable for those looking for advanced Unity techniques
FAQ
Q: Can I take this course if I have no programming experience?
A: Yes, this course is designed for beginners and will teach you the basics of 3D game programming with Unity.
Q: Is the course available in languages other than Spanish and English?
A: As of now, the course is only available in Spanish and English subtitles.
Q: Will I receive a certificate upon completing the course?
A: Yes, once you complete the course, you will receive a certificate of completion.
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01 Qué vamos a aprender Historia y evolución de los motores de videojuegos
02 Qué hay detrás de un videojuego Arte, narrativa, mecánicas, sistemas
03 Instalación de Unity y Unity Hub
04 Iniciando nuestro proyecto en Unity
05 Mundo tridimensional cómo funcionan los gráficos en una computadora
06 Mundo tridimensional cómo procesa los movimientos la computadora
07 Creando nuestro terreno importando paquetes y assets del asset store
08 Importando los standard assets para importar vegetación
09 Ajuste de cámara de nuestro terreno
10 Texturizando y agregando vegetación a nuestro terreno
11 Creación del controlador de nuestro FPS
12 Programando nuestro script de mira
13 Revisión del código y bugfixing
14 Control y movimiento del personaje
15 Importando nuestra arma a Unity
16 Programando el comportamiento de nuestra arma con Raycast
17 Cómo funcionan los colliders
18 Creación de enemigos estáticos
19 Terminar los enemigos
20 Cómo continuar tu ruta de aprendizaje profesional
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