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About Learn Blender 3D Modeling for Unity Video Game Development by Billy McDaniel
What is this course: Learn Blender 3D Modeling for Unity Video Game Development by Billy McDaniel
This course, titled “Learn Blender 3D Modeling for Unity Video Game Development” by Billy McDaniel, focuses on teaching the fundamentals of using Blender for 3D modeling specifically for Unity game development. Blender is a powerful and widely used open-source 3D creation suite, while Unity is a popular game development platform. The course aims to equip students with the skills and knowledge needed to create and import 3D models into Unity for use in their own video game projects.
Who can use this course?
This course is ideal for aspiring game developers, 3D artists, or anyone interested in learning how to create and import 3D models into Unity. Prior knowledge of Blender or Unity is not required, making it suitable for beginners. Whether you have a background in game development or not, this course offers a beginner-friendly approach to 3D modeling for Unity game development.
What can this course do? Pros and Cons
Pros:
1. Comprehensive Learning: The course provides a step-by-step guide on using Blender for 3D modeling, making it suitable for beginners. It covers essential topics, such as modeling, texturing, rigging, and more.
2. Unity Integration: The course specifically focuses on Blender’s integration with Unity, ensuring that the skills learned can be directly applied to Unity game development projects.
3. Clear Instructions: Billy McDaniel, the instructor, explains concepts in a straightforward and easy-to-understand manner, making it easy to follow along and grasp the concepts.
4. Project-based Approach: The course follows a project-based learning approach, allowing students to apply their newly acquired skills directly to real-world scenarios.
Cons:
1. Limited Scope: While the course covers the essentials of 3D modeling for Unity, it may not delve deep into advanced topics. Students seeking in-depth knowledge or specialized techniques may find it lacking.
2. Lack of Advanced Techniques: The course focuses on teaching the fundamentals, which means it might not cover more advanced techniques or uncommon scenarios.
3. Reliance on Unity: As the course is centered around Unity integration, students who are not interested in game development may find it less relevant.
FAQ
Q: Is this course suitable for absolute beginners?
A: Yes, this course is designed for beginners and assumes no prior knowledge of Blender or Unity.
Q: Will this course teach advanced modeling techniques?
A: While the course covers the basics of 3D modeling, it may not extensively cover advanced techniques. It is more focused on providing a strong foundation for beginners.
Q: Can I use what I learn in this course with other game development platforms?
A: The course primarily focuses on using Blender for 3D modeling in Unity. However, the techniques and concepts learned can be applied to other game development platforms as well.
Q: Is there any support provided during the course?
A: The course includes discussion forums where students can interact with the instructor and fellow learners to seek clarifications and assistance.
Q: Can I access the course materials after completing the course?
A: Yes, upon enrolling in the course, you will have lifetime access to the course materials, allowing you to revisit the content at any time.
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1 – Introduction
01 – Introduction
02 – Note to Mac Users
03 – Keyboards
04 – Mousewheel – 3-Button Mouse
2 – Getting Started – Terminology and General Knowledge
05 – Moving Around in Blender
06 – Lamps and Cameras
07 – De select All – Selecting and Unselecting Objects
08 – Delete and Undo
09 – Add Mesh – Create New Objects
10 – Object and Edit Modes
11 – Grab Tool
12 – Scale – Scaling Sizing or Resizing an Object
13 – Extrude – Extruding or Extending an Object s Geometry
14 – Rotation – How to Rotate Objects
15 – Subdivide
16 – Dissolve Tool
17 – Edge Loop Select
18 – Loop Cut and Slide
19 – Loop Tools – Bridge Add-On
20 – Knife Tool
21 – Remove Doubles
22 – Move To Layer – Moving Objects Between Layers
23 – Select Linked More or Less
24 – Origin and 3D Cursor
25 – Border and Lasso Select
26 – Join and Separate
27 – Bevel Tool
28 – Simple Deform – Bend Modifier – Bending Objects
29 – Cell Fracture Tool
30 – Boolean Modifiers
31 – What is The Grid
32 – TIP – Avoid Transform Resets
5 – Animation without Rigging or Bones
59 – Boneless Animations
60 – Treasure Chest – Part III – Animation
61 – Levers and Switches
62 – Trap – Floor Spikes
63 – Door Animation s
64 – Lifts – Elevator and Moving Platform
65 – Animation Events
6 – Textures Materials and UV Mapping
66 – Textures vs Colors
67 – Seamless Textures
68 – Understanding UV Mapping
69 – Unwrapping Cubes
70 – Unwrapping Cylinders
71 – Unwrapping Spheres
72 – Ambient Occlusion
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