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Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges Free Download

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About Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges

Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges

This course is a comprehensive guide that teaches students how to use Unity and Blender to create procedural cities. It covers everything from basic programming and modeling to advanced techniques for creating realistic and dynamic urban environments.

Who can use this course?

This course is suitable for anyone who wants to learn how to create procedural cities using Unity and Blender. It is especially beneficial for game developers, 3D artists, and anyone interested in urban design and simulation.

What can this course do: Pros and Cons

Pros:
– Comprehensive coverage of both programming and modeling techniques
– Hands-on projects and practical exercises to reinforce learning
– Taught by industry experts with years of experience in game development and 3D modeling
– Valuable skills that can be applied to various industries beyond gaming, such as architecture and urban planning

Cons:
– Requires prior knowledge of Unity and Blender
– Some topics may be too advanced for beginners

FAQ

Q: Do I need to have prior experience with Unity and Blender to take this course?
A: While it is not required, having some familiarity with these software will be beneficial for understanding the course material.

Q: How long does it take to complete this course?
A: The course is self-paced, but on average, it takes around 15-20 hours to complete all the material.

Q: Can I use the skills learned in this course for professional projects?
A: Absolutely! The skills taught in this course are highly applicable in various industries and can be used for professional projects.

In conclusion, Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges is a valuable course for anyone looking to enhance their skills in game development, 3D modeling, or urban design. With its comprehensive coverage and practical exercises, students can gain the knowledge and confidence to create realistic and dynamic cities using Unity and Blender. While some prior knowledge of the software is recommended, the course offers a wealth of valuable skills and insights for anyone interested in procedural city creation.

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01. Introduction

01. Welcome
02. Join the H3D Student Community

02. Part A Modelling The Basics

01. Section Intro
02. Getting Blender 3.0
03. My Blender Configuration
04. Placeholders
05. Setting Your World Scale
06. Planning You Pieces
07. Exporting Using a Script
08. Exporting Manually
09. Modelling Roads
10. Modelling Roads Challenge
11. Modelling Basic Static Buildings
12. Modelling Buildings Time-Lapse
13. Quick Tip – Origins
14. Quick Tip – Normals
15. Section Wrap Up

03. Part A Designing Better Buildings

01. Section Intro
02. Wider Roads – Why Placeholders Are Important
03. Smooth Shading & Mesh Data Normals
04. Blocking Out Detail
05. Extra Extruding Options
06. Quick Tip – Custom Transformations
07. Quick Tip – Using An Edge Bevel
08. Have You Checked Your Organisation
09. Boolean Cuts
10. Finish Off Your Detail Pass
11. Section Wrap Up

04. Part A Modular Thinking

01. Section Introduction
02. Modular Thinking
03. Origins Are Critical
04. Making Pieces More Flexible
05. Focusing on Faces
06. Covering Up Joints
07. Checking Scales
08. Quick Tip – Undoing Scale
09. Finishing Off The Detail
10. Exporting And Testing
11. Programmatic Construction – The Array Modifier
12. Controlling The Array Modifiers Object Offset
13. Constructing Our Basic Apartment Block
14. Adding The Roof
15. Introducing Drivers
16. Linking It All Together With Drivers
17. The Odd Bit At The Bottom
18. Extra Decorations
19. Section Wrap Up

05. Part B Grid Based Layouts

01. Generating a Grid
02. Adding Straight Roads
03. Dead Ends and Corners
04. Crawling Out A City Plan
05. Crawling Redesigned
06. Crawling Around Corners
07. Crawling Straight Ahead
08. Removing Duplicate Roads
09. Replacing Intersections with T-Junctions and Crossroads Part 1
10. Replacing Intersections with T-Junctions and Crossroads Part 2
11. Replacing Intersections with T-Junctions and Crossroads Part 3
12. Replacing Intersections with T-Junctions and Crossroads Part 4

06. Part B Adding Houses

01. Allowing for Road Collisions
02. Placing Houses
03. Placing Houses Only Near Roads
04. Rotating Buildings to Face the Road
05. Adding More Buildings and Artifacts
06. Mapping the City
07. Adding Grid Fillers
08. Combining Meshes
09. Improved Combining Meshes

07. Part B Districts and Zoning

01. Organised Randomness
02. Fractal Brownian Motion
03. Population Densities with Perlin
04. Voronoi Diagrams Part 1
05. Voronoi Diagrams Part 2
06. A Test City and New MeshUtils
07. Using Perlin for Population Density
08. Using Voronoi for City Districts

08. Part B Advanced Building Placement

01. Zoning
02. Building Residences in Residential Areas
03. Placing Larger Buildings
04. Integrating Perlin Noise for Density
05. Refactoring Building Progress
06. Confining Building Boundaries
07. Oops I did it again

09. Part B Parks and Recreation

01. Zoned Trees
02. Using Perlin for Tree Heights
03. Perlin Noise for Tree Positions
04. Park Adding Challenge
05. DeadEnds
06. Properly Fixing City Road Map

10. Final Words

01. Some Final Words from Penny

[Udemy] Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges.7z.rar

[Udemy] Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges_Subtitles (2).7z

[Udemy] Learn to Program & Model Procedural Cities in Unity & Blender by Penny de Byl & Michael Bridges_Subtitles.7z


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