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About Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon
What is this course: Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon
This course, titled “Learn Unity Engine and C# by creating a real top down RPG” by Michael Doyon, is a comprehensive online course that teaches students how to use Unity Engine and C# programming language to develop a top down role-playing game (RPG). Through a hands-on approach, students will gain practical experience in game development while creating their own RPG from scratch.
Who can use this course?
This course caters to individuals who are interested in game development, specifically those who want to learn how to use Unity Engine and C# programming language to create their own RPG. It is suitable for beginners who have little to no experience in game development or programming, as well as intermediate developers who want to expand their skills and knowledge in Unity Engine and C#.
What can this course do: Pros and Cons
1. Comprehensive learning experience: This course covers a wide range of topics related to game development, including character movement, game mechanics, enemy AI, inventory systems, and more. It provides a holistic understanding of game development processes and techniques.
2. Practical hands-on projects: Throughout the course, students will be creating a real top down RPG, allowing them to apply what they learn immediately. This hands-on approach fosters a deeper understanding and enhances learning outcomes.
3. Clear and concise explanations: Michael Doyon provides clear explanations of concepts and steps, making it easier for students to follow along and understand the course material.
4. Engaging and interactive learning: The course includes quizzes and challenges to test the student’s understanding and reinforce the learning process. Additionally, there is a Q&A section for students to interact with the instructor and clarify any doubts they may have.
1. Limited advanced topics: While the course covers the fundamentals of game development and provides a solid foundation, it may not delve too deeply into advanced techniques or complex mechanics. Students looking for more advanced concepts may need to seek additional resources.
1. Do I need any prior programming experience to enroll in this course?
No prior programming experience is necessary. This course caters to beginners and provides step-by-step guidance in learning C# and Unity Engine.
2. Can this course help me develop games for other platforms?
Yes, the skills and knowledge acquired through this course can be applied to develop games for various platforms, including PC, mobile, and consoles.
3. Are there any additional materials required for this course?
Students will need a computer with Unity Engine installed. The instructor provides instructions on downloading and setting up Unity during the course.
4. How long does it take to complete this course?
The course is self-paced, and the completion time varies based on individual learning speed. However, it is estimated to take around 20-30 hours to complete all the lessons and projects.
5. Is there a certificate of completion offered?
Yes, upon completing the course, students will receive a certificate of completion, which can be a valuable addition to their portfolio or resume.
Overall, “Learn Unity Engine and C# by creating a real top down RPG” is a well-rounded course that provides a strong foundation in game development using Unity Engine and C# programming. It caters to beginners and intermediate developers, offering hands-on experience and practical skills that can be applied to create various games.
Download Learn Unity Engine and C# by creating a real top down RPG by Michael Doyon For Free
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01. Setting up
02. Moving and Manual Collision Detection
01. Cropping out a player sprite
02. Setting up the metrics of our scene
03. Creating our first script
04. Moving the players sprite
05. Collision detection, and blocking movement
06. Creating a follow-camera
03. Tilemap and Designing Dungeon
04. Interactive Objects and Inheritence
05. Saving Game’s State
06. Floating Text System
07. Top Down Combat System
08. Animator and Weapon Swing Animation
09. Character Menu and the new UI System
01. Creating the Menu Skeleton
02. Show and Hide Menu Animation
03. Adding Content
04. Coding for the Menus Backend
05. Upgrading the weapon
06. Implementing the Character Selection
07. Experience System
10. Polishing and Adding Content
01. Restoring the Scene Flow
02. Glitches in between the tiles
03. Persisting Objects
04. Creating an Healing Fountain
05. Adding a Destroyable Crate
06. Creating a Sprite Animation
07. Creating a Hitpoint bar
08. Adding a new Font
09. Creating a Boss
10. Death Flow
11. Bugfixes and Wrap up