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About Mastering Game Feel in Unity Where Code Meets Fun! by Stephen Hubbard (GameDev.tv)
Mastering Game Feel in Unity Where Code Meets Fun! by Stephen Hubbard (GameDev.tv)
If you’re a game developer looking to learn how to create an engaging and immersive gaming experience, then this course is for you. Stephen Hubbard, an experienced game developer and instructor at GameDev.tv, will teach you the essentials of game feel in Unity.
Who can use this course?
This course is suitable for anyone interested in game development, from beginners to experienced developers. It is especially beneficial for those looking to enhance the user experience and create games that truly captivate the player.
What can this course do: Pros and Cons
Pros:
– In-depth coverage of essential game feel concepts
– Hands-on experience with Unity game engine
– Practical examples and exercises to reinforce learning
– Expert instruction from an industry professional
Cons:
– Some prior knowledge of Unity and C# programming is recommended
FAQ
Q: Do I need prior experience with Unity to take this course?
A: While prior experience with Unity is helpful, beginners can also benefit from this course as it covers the fundamentals of game feel in Unity.
Q: How much time should I dedicate to this course?
A: The course is self-paced, but it is recommended to dedicate a few hours each week to fully grasp the concepts and complete the exercises.
Q: Will I receive a certificate upon completion of the course?
A: Yes, upon successful completion, you will receive a certificate of completion from GameDev.tv.
In conclusion, Mastering Game Feel in Unity Where Code Meets Fun! is a valuable resource for anyone looking to elevate their game development skills and create immersive gaming experiences. With expert instruction and practical exercises, this course provides the essential knowledge needed to master game feel in Unity.
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01. Introduction & Setup
01. Welcome To The Course
02. Set Up Unity & VS Code
03. Project Setup
05. Package Overview
06. Community & Support
07. Accessing Our Projects
02. Weapon Improvements
01. Section Intro – Weapon Improvements
02. Gun Aim
03. Machine Gun
04. Observer Pattern
05. Gun Kickback Animation
06. Object Pooling
07. Screen Shake
03. Player Controller
01. Section Intro – Player Controller
02. Jump Detection
03. New Input System
04. Struct vs Class
05. Shared Movement Class
06. Custom Gravity
07. Double Jump
08. Coyote Time
04. Combat
01. Section Intro – Combat
02. Knockback
03. Hit Flash
04. Color Changer
05. Death Splatter
06. Splat Particle VFX
07. Death Handler
05. Visual Feedback
01. Section Intro – Visual Feedback
02. Bullet Collision VFX
03. Walk Effect
04. Player Lean
05. Cowboy Hat
06. Jump Effect
07. Velocity Ground Check
08. Bloom
06. 2D Lighting
01. Section Intro – 2D Lighting
02. Muzzle Flash
03. Spotlight
04. Ping Ponging Lights
05. Interfaces
06. Disco Party
07. Audio
01. Section Intro – Audio
02. Import Assets
03. Sound Scriptable Object
04. Audio Manager
05. Managing Sound Values
06. Randomizing Sounds
07. Audio Mixer
08. Audio Clean Up
08. Additional Features
01. Section Intro – Additional Features
02. Background Parallax
03. One Way Platforms
04. Jetpack
05. Mega Challenge – Grenade
06. Solution – Setting Up Prefabs
07. Solution – Launching The Grenade
08. Solution – Explosion & Contact
09. Solution – Grenade Audio
09. Polish
01. Section Intro – Polish
02. Player Hit
03. Score Kill Count
04. Player Respawn
05. Mega Kill Audio
06. Max Fall Speed
10. Course Wrap Up
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