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About Real-Time Character Optimization – From Film to Games by Tomas Sackmann
What is this course: Real-Time Character Optimization – From Film to Games by Tomas Sackmann
The Real-Time Character Optimization course by Tomas Sackmann is a comprehensive program that teaches the techniques and best practices for optimizing animated character models and rigs for real-time applications, specifically from film to games. This course delves into the technical aspects of character optimization, enabling participants to enhance the performance, quality, and efficiency of character models used in real-time applications.
Who can use this course?
This course is designed for professionals and aspiring individuals in the field of computer graphics, animation, and game development. It is suitable for 3D artists, riggers, character modelers, technical directors, and anyone interested in optimizing character assets for real-time applications. Whether you work in the film industry, game development studio, or as a freelance artist, this course provides valuable insights and knowledge.
What can this course do: The Pros and Cons
- Comprehensive and in-depth coverage of character optimization techniques
- Expert-led training by Tomas Sackmann, a renowned industry professional
- Real-world examples and practical exercises for hands-on learning
- Insights into industry-standard workflows and best practices
- Ability to optimize character models for real-time applications
- Enhanced performance and efficiency of character assets
- Prior knowledge of 3D modeling and rigging is recommended
- May not be suitable for absolute beginners in computer graphics
- Requires access to 3D software and hardware capable of real-time rendering
- May focus more on film-to-game optimization, limiting its applicability for other real-time applications
Q: Do I need prior experience in character modeling or rigging to take this course?
A: While prior knowledge of 3D modeling and rigging is recommended to get the most out of this course, the comprehensive content and expert guidance provided can still benefit individuals with a basic understanding of character creation.
Q: What software and hardware do I need to complete this course?
A: To fully participate in this course, access to a 3D software package capable of real-time rendering is essential. Additionally, a computer with sufficient processing power and graphics capabilities to handle real-time optimization tasks will ensure a smooth learning experience.
Q: Will this course cover character optimization for platforms other than games?
A: While the course primarily focuses on character optimization from film to games, the underlying principles and techniques can be applied to other real-time applications as well.
Q: Is this course self-paced or scheduled?
A: The course is self-paced, allowing participants to learn at their convenience and flexibility. However, it is recommended to follow the suggested duration and order of the modules for a structured learning experience.
In conclusion, Real-Time Character Optimization – From Film to Games by Tomas Sackmann is a valuable course for professionals in the computer graphics and game development industry who are looking to improve their skills in optimizing character assets for real-time applications. With its comprehensive content and expert-led training, this course equips individuals with the knowledge and techniques to enhance the performance, quality, and efficiency of character models.
Download Real-Time Character Optimization – From Film to Games by Tomas Sackmann For Free
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01 – Intro
02 – Modeling and Retopo
03 – UVs
04 – Baking and Textures
01. Intro to Baking
02. Knife Baking
03. Low Res Axe Baking
04. Bracelettes Baking
05. Big Neckless Baking
06. Small neckless Baking
07. Belts Baking (baking meshes together)
08. Pants Baking Transparency
09. Body baking – Multimaterial Mesh
10. Body in Substance 3D Painter
11. Export PBR textures
05 – Hair
06 – Model Preparation
07 – Lookdev and Lighting
01. Import Model in Marmoset
02. Applying Textures
03. Transparency and Cull Back Faces
04. Hair and Eyes
05. Importing Animation and Turntable
06. Animating Camera
07. Light Rigs
08. Exporting Anim and Images
09. Thank you
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