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About Realistic Face with Zbrush and Mari by Tomas Sackmann
Course Review: Realistic Face with Zbrush and Mari by Tomas Sackmann
The course “Realistic Face with Zbrush and Mari” is a comprehensive tutorial that focuses on teaching students how to create highly realistic facial models using the software tools Zbrush and Mari. In this article, we will review the pros and cons of this course and discuss the potential audience who can benefit from it.
Who Can Use This Course?
This course is suited for aspiring 3D artists, character artists, and anyone interested in learning the intricacies of creating realistic facial models. Whether you are a beginner or an experienced artist looking to enhance your skills, this course offers valuable insights and techniques to take your creations to the next level.
What Can This Course Do? Pros and Cons
- Comprehensive Learning: The course provides a step-by-step approach to creating realistic facial models, giving you a solid foundation in character creation.
- Experienced Instructor: Tomas Sackmann, the instructor, has significant experience in the field and imparts his knowledge effectively. He explains complex concepts in a clear and concise manner.
- Hands-on Learning: The course includes practical exercises and demonstrations, allowing you to apply the concepts and techniques you learn in real-world scenarios.
- Software Expertise: Zbrush and Mari are widely used industry-standard software tools, and this course focuses on teaching you how to efficiently utilize their features for realistic character modeling.
- Software Limitation: While this course covers Zbrush and Mari extensively, it may not be suitable for those looking to learn a broad range of software applications for character modeling.
- Time-Intensive: Creating realistic facial models requires attention to detail and practice. This course requires dedication and time commitment to master the techniques taught.
Q: Do I need prior experience in Zbrush or Mari to take this course?
A: No, this course is suitable for beginners as well. The instructor starts from the basics and gradually builds upon the knowledge, making it accessible to all skill levels.
Q: Can I access the course material anytime, even after completing the course?
A: Yes, the course material is available for lifetime access once you enroll in the course, allowing you to revisit the content as needed.
Q: Are there any prerequisites for this course?
A: There are no specific prerequisites for this course. However, having a basic understanding of 3D modeling concepts would be beneficial.
Q: Will this course help me in getting a job as a 3D artist?
A: This course equips you with industry-relevant skills and techniques. While it does not guarantee a job, it significantly enhances your portfolio and increases your chances of securing a position in the field.
In conclusion, the course “Realistic Face with Zbrush and Mari” by Tomas Sackmann is a comprehensive tutorial that offers valuable insights and techniques for creating realistic facial models. With its hands-on approach and experienced instructor, this course is suitable for both beginners and experienced artists looking to enhance their skills in character modeling.
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01 – Introduction
02 – Warming up
03 – Facial Anatomy
04 – Zbrush Block out
01. Align image references
02. Block out proportions
03. Block out timelapse
04. Block out ears
06. Fixing Mesh
08. Matching references
09. Matching references 2
10. Defining shapes
11. Block out hair
12. Back ears
05 – Retopology
01. Basics of a good topology
02. Quad draw basics
03. Starting retopo
06. Timelapse 2
07. Adjusting topo
08. Adjust to wrinkles
09. Interior mouth
10. Project all Zbrush
11. Final adjustments
06 – Secondary forms Zbrush
07 – UVs
08 – Texturing XYZ
09 – Displacement in Mari
01. Setting up file
02. Nodegraph basics
03. Paint buffer
04. Projecting images
05. Nodegraph tree
06. Multichannel and Shuffle
07. 3 levels of Displacement
09. BRDF shader
10. Painting masks
11. Project texturing XYZ
12. Projections timelapse
13. Exporting maps
14. Flip maps
10 – Displacement and details
11 – Diffuse base
01. Masks Substance 1
02. Masks Substance 2
03. Preparing references
05. Image Manager
06. Diffuse base
07. Photo projection
08. Photo projections 2
09. Merging maps
10. Fixing Texturing XYZ
12. UV projections
13. Tilable Skin Texture
14. Triplanar projection
15. Base last fixes
12 – Diffuse details
13 – Extra channels
14 – Final Touches
Example files – Explanation
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.001.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.002.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.003.rar