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Realistic Face with Zbrush and Mari by Tomas Sackmann Free Download

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About Realistic Face with Zbrush and Mari by Tomas Sackmann

Course Review: Realistic Face with Zbrush and Mari by Tomas Sackmann

The course “Realistic Face with Zbrush and Mari” is a comprehensive tutorial that focuses on teaching students how to create highly realistic facial models using the software tools Zbrush and Mari. In this article, we will review the pros and cons of this course and discuss the potential audience who can benefit from it.

Who Can Use This Course?

This course is suited for aspiring 3D artists, character artists, and anyone interested in learning the intricacies of creating realistic facial models. Whether you are a beginner or an experienced artist looking to enhance your skills, this course offers valuable insights and techniques to take your creations to the next level.

What Can This Course Do? Pros and Cons


  1. Comprehensive Learning: The course provides a step-by-step approach to creating realistic facial models, giving you a solid foundation in character creation.
  2. Experienced Instructor: Tomas Sackmann, the instructor, has significant experience in the field and imparts his knowledge effectively. He explains complex concepts in a clear and concise manner.
  3. Hands-on Learning: The course includes practical exercises and demonstrations, allowing you to apply the concepts and techniques you learn in real-world scenarios.
  4. Software Expertise: Zbrush and Mari are widely used industry-standard software tools, and this course focuses on teaching you how to efficiently utilize their features for realistic character modeling.


  1. Software Limitation: While this course covers Zbrush and Mari extensively, it may not be suitable for those looking to learn a broad range of software applications for character modeling.
  2. Time-Intensive: Creating realistic facial models requires attention to detail and practice. This course requires dedication and time commitment to master the techniques taught.

FAQ Section

Q: Do I need prior experience in Zbrush or Mari to take this course?

A: No, this course is suitable for beginners as well. The instructor starts from the basics and gradually builds upon the knowledge, making it accessible to all skill levels.

Q: Can I access the course material anytime, even after completing the course?

A: Yes, the course material is available for lifetime access once you enroll in the course, allowing you to revisit the content as needed.

Q: Are there any prerequisites for this course?

A: There are no specific prerequisites for this course. However, having a basic understanding of 3D modeling concepts would be beneficial.

Q: Will this course help me in getting a job as a 3D artist?

A: This course equips you with industry-relevant skills and techniques. While it does not guarantee a job, it significantly enhances your portfolio and increases your chances of securing a position in the field.

In conclusion, the course “Realistic Face with Zbrush and Mari” by Tomas Sackmann is a comprehensive tutorial that offers valuable insights and techniques for creating realistic facial models. With its hands-on approach and experienced instructor, this course is suitable for both beginners and experienced artists looking to enhance their skills in character modeling.

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01 – Introduction

01. Introduction
02. Human references
03. Texturing references
04. Texturing XYZ

02 – Warming up

01. Favourite brushes
02. Get your hands loose
03. Free face sculpt

03 – Facial Anatomy

01. Proportions and planes
02. Bone landmarks 1
03. Bone landmarks 2
04. Facial muscles
05. Fat pads
06. Asymmetry

04 – Zbrush Block out

01. Align image references
02. Block out proportions
03. Block out timelapse
04. Block out ears
05. Muscles
06. Fixing Mesh
07. Zremesher
08. Matching references
09. Matching references 2
10. Defining shapes
11. Block out hair
12. Back ears
13. Zwrap

05 – Retopology

01. Basics of a good topology
02. Quad draw basics
03. Starting retopo
04. Timelapse
05. Ears
06. Timelapse 2
07. Adjusting topo
08. Adjust to wrinkles
09. Interior mouth
10. Project all Zbrush
11. Final adjustments
12. Conclusions
13. Eyes

06 – Secondary forms Zbrush

01. Defining shapes
02. Ears and Mouth

07 – UVs

01. Introduction
02. 3D cut tool
03. Cutting UV Shells
04. Unfold
05. Symmetrize
06. Texel density
07. Test UVs

08 – Texturing XYZ

01. Texturing XYZ workflow
02. Preparing Textures
03. Zwrap
04. XNormals

09 – Displacement in Mari

01. Setting up file
02. Nodegraph basics
03. Paint buffer
04. Projecting images
05. Nodegraph tree
06. Multichannel and Shuffle
07. 3 levels of Displacement
08. Masks
09. BRDF shader
10. Painting masks
11. Project texturing XYZ
12. Projections timelapse
13. Exporting maps
14. Flip maps

10 – Displacement and details

01. Levels of Displacement
02. Asymmetry
03. Mouth and Eyelids
04. Skin irregularity
05. Burnmark and scar

11 – Diffuse base

01. Masks Substance 1
02. Masks Substance 2
03. Preparing references
04. Versions
05. Image Manager
06. Diffuse base
07. Photo projection
08. Photo projections 2
09. Merging maps
10. Fixing Texturing XYZ
11. HSV
12. UV projections
13. Tilable Skin Texture
14. Triplanar projection
15. Base last fixes

12 – Diffuse details

01. Color Zones
02. Dark Spots
03. Burn Marks
04. Scars
05. Scratches
06. Face paint
07. Face paint 2

13 – Extra channels

01. Bump
02. Roughness
03. Testing maps
04. Specular
05. SSS

14 – Final Touches

01. Apply Diffuse
02. Sculpt on Diffuse
03. Basic render in Zbrush
04. Zbrush turntable
05. Final words

Example files – Explanation
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.001.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.002.rar
[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann.7z.003.rar

[CGCircuit] Realistic Face with Zbrush and Mari by Tomas Sackmann_Subtitles.7z

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