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Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood Free Download

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About Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood




Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood

Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood

What is this course

This course is designed to teach users how to rig vehicles using rigid body physics in Blender 3.0. It covers the process of setting up realistic vehicle physics simulations, including creating suspensions, shocks, and other essential components.

Who can use this course?

Anyone who is interested in creating realistic vehicle animations or simulations in Blender can benefit from this course. It is suitable for beginners as well as intermediate Blender users looking to expand their skills.

What can this course do: Pros and Cons

Pros:

  • Comprehensive coverage of rigging vehicles with rigid body physics
  • Clear and easy-to-follow instructions
  • Hands-on projects to apply the concepts learned
  • Great for simulating realistic vehicle movements

Cons:

  • Some prior knowledge of Blender is recommended for the best learning experience
  • May not be suitable for advanced users looking for more in-depth techniques

FAQ

Who is the instructor for this course?

The instructor for this course is Matthew Blackwood, a seasoned Blender user with extensive experience in rigging and animation.

Do I need any specific software to take this course?

Yes, you will need to have Blender 3.0 installed on your computer to follow along with the lessons.


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01-01. Introduction
01-02. Course Overview
02-03. 1. Stay Organized!
02-04. 2. Modeling Primer
02-05. 3. Blender Crashing
02-06. 4. Troubleshooting
03-07. 1. Basic Setup
03-08. 2. Active and Passive
03-09. 3. Rigid Body Properties
04-10. 1. Constraint Properties pt1
04-11. 2. Constraint Properties pt2
04-12. 3. Parenting Constraints
05-13. 1. Scene Properties
05-14. 2. Resetting the Simulation
05-15. 3. CGs and Inertias
06-16. 1. Introduction to the Duryea Gem
06-17. 2. Importing the Model
06-18. 3. Rigid Bodies
06-19. 4. First Constraints
06-20. 5. First Test
06-21. 6. Adding Steering
06-22. 7. Controller
06-23. 8. Motor Drivers
06-24. 9. Steering Motor Driver
06-25. 10. Chase Camera
06-26. 11. Parenting the Modeled Parts
06-27. 12. Rotating the Steering Wheel
06-28. 13. Test Track
06-29. 14. Preload & Tuning
06-30. 15. Animating & Keyframing
06-31. 16. Game Controller (Experimental-Windows)
07-32. 1. Introduction
07-33. 2. Base Parts pt1
07-34. 2. Base Parts pt2
07-35. 2. Base Parts pt3
07-36. 3. Adding Drivers pt1
07-37. 3. Adding Drivers pt2
07-38. 3. Adding Drivers Pt3
07-39. 4. Assemblies pt1
07-40. 4. Assemblies pt2
07-41. 4. Assemblies pt3
07-42. 5. Assembly Armatures pt1
07-43. 5. Assembly Armatures pt2
08-44. 1. Introduction
08-45. 2. Basic Measurements
08-46. 3. Static Measurements
08-47. 4. Dynamic Changes
09-48. 1. Introduction
09-49. 2. Importing Model
09-50. 3. Generic Double Wishbone
09-51. 4. Merge and Align with Model
09-52. 5. Parenting
09-53. 6. Mirroring
09-54. 7. Generic Solid Axle
09-55. 8. Merge,Parent,Mirror
09-56. 9. Make it Drive
09-57. 10. Test and Tune
09-58. 11. Steering Wheel
09-59. 12. Animating a Spring
09-60. 13. Animating a Leaf Spring
09-61. 14. Jalopy Conclusion
10-62. Introduction
10-63. 2. Sway Bar
10-64. 3. Tire Deflection Part 1
10-65. 3. Tire Deflection Part 2
10-66. 4. Final Setup Part 1
10-67. 4. Final Setup Part 2
10-68. 5. Setting Up Suspensions Part 1
10-69. 5. Setting Up Suspensions Part 2
10-70. 6. Applying to the Jalopy
11-71. Introduction
11-72. Draw Bridge
11-73. MacPherson Strut
11-74. Twist Beam
11-75. Nissan Leaf
11-76. Tow Truck
11-77. Drifting Tow Truck
11-78. Towing Tow Truck
11-79. Tesla
12-80. Congratulations!
12-81. Bonus

[Udemy] Rigging Vehicles with Rigid Body Physics in Blender 3.0 by Matthew Blackwood_Subtitles.7z


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