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About SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course
Course Review: SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course
SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course is an educational program designed to teach users how to create multiplayer survival games using the Unreal Engine 5 software. This course offers comprehensive training on game development, focusing on the use of Unreal Engine 5’s advanced features and tools.
Who can use this course?
This course is suitable for aspiring game developers, programmers, and individuals interested in learning how to design and develop multiplayer survival games. It caters to both beginners with no prior knowledge of game development and experienced developers looking to enhance their skills with Unreal Engine 5’s latest technology.
Pros and Cons
- Comprehensive learning: The SmartPoly course provides in-depth knowledge and hands-on experience in utilizing Unreal Engine 5 for multiplayer survival game development. It covers various topics, including environment creation, character animation, gameplay mechanics, networking, and more.
- High-quality instruction: The course is taught by experienced instructors who are adept at explaining complex concepts in a concise and understandable manner. The lessons are well-structured and progress at a reasonable pace, ensuring learners can grasp the concepts effectively.
- Practical projects: The course offers practical projects that enable students to apply their newly acquired skills. By creating multiplayer survival games, learners can implement the learned techniques and gain confidence in their ability to develop games.
- Constant updates: The course creators are committed to regularly updating the content to reflect the latest updates and features of Unreal Engine 5. This ensures that students stay up to date with the advancements in game development technology.
- Requires prior basic knowledge: While this course is designed for beginners, it is recommended to have a basic understanding of programming concepts and game development principles to fully benefit from the course.
- Limited focus on other game genres: The course mainly focuses on multiplayer survival games, which may limit its appeal to learners interested in developing other types of games.
Q: Is it necessary to have previous knowledge of Unreal Engine 5 to enroll in this course?
A: No, prior knowledge of Unreal Engine 5 is not mandatory. This course covers the essentials, making it suitable for beginners as well.
Q: Does the course provide any support for students experiencing difficulties?
A: Yes, the course includes a dedicated support system where students can ask questions and seek assistance from instructors and fellow learners.
Q: Can I access the course materials indefinitely?
A: Yes, once enrolled, students have lifetime access to the course materials, including all updates and additional content in the future.
Q: Will the course teach me how to publish and market my finished multiplayer survival game?
A: While the primary focus of this course is game development using Unreal Engine 5, it briefly covers aspects of publishing and marketing. However, for a more comprehensive understanding of these topics, additional resources and courses may be beneficial.
In conclusion, the SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course is a valuable resource for individuals interested in creating multiplayer survival games using Unreal Engine 5. With its comprehensive approach and practical projects, learners can enhance their game development skills and gain the necessary knowledge to bring their game ideas to life.
Download SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course For Free
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[Teachable] SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course
Chapter 01. Getting Started
Lecture 001 – Introduction
Lecture 002 – Installing The Epic Games Launcher
Lecture 003 – Installing Unreal Engine 5
Lecture 004 – Create the project
Lecture 005 – Unreal Engine 5 Editor Overview
Lecture 006 – Introduction to Blueprint
Lecture 007 – Setup Source Control
Lecture 008 – Setting up Our Custom Character – Part 1
Lecture 009 – Setting up Our Custom Character – Part 2
Lecture 010 – Replication – Multiplayer Basics
Lecture 011 – Unreal Engine Class Framework Explained
Lecture 012 – Push Changes to Source Control
Chapter 02. Building the Inventory System framework
Lecture 013 – Inventory System Introduction
Lecture 014 – Creating the Item Info Structure & Our First Item
Lecture 015 – Creating the Inventory Component & Array
Lecture 016 – Creating the Main Widget – HUD
Lecture 017 – Creating the Inventory Widget
Lecture 018 – Creating the Inventory Slot Widget
Lecture 019 – Creating the Container Grid Widget
Lecture 020 – Linking the Inventory Component with the UI
Lecture 021 – Intro to Drag and Drop
Lecture 022 – Setting Up Drag and Drop Part 1
Lecture 023 – Setting up Drag and Drop Part 2
Lecture 024 – Setting up Drag and Drop Part 3
Chapter 03. Player Hotbar & Creating a Hatchet Equipable
Lecture 025 – Hotbar System Introduction
Lecture 026 – Setting up The Hotbar Widget
Lecture 027 – Setting up The Hotbar Inventory Component
Lecture 028 – Creating our Equippable Master Class
Lecture 029 – Setting up the Hatchet Equipable Class
Lecture 030 – Setting Up Hotbar Equip Item Part 1
Lecture 031 – Setting Up Hotbar Equip Item Part 2
Lecture 032 – Setup Hotbar Dequip Item
Lecture 033 – Setting Up Hatchet Chop and Swing
Lecture 034 – Creating Harvesting Master Classes and Palm Trees
Lecture 035 – Adding Harvesting to Our Palm Trees
Lecture 036 – Adding Harvesting Item Notification
Lecture 037 – Creating the Palm Tree Destructable Actor
Lecture 038 – Adding Drag and Drop from Inventory To Hotbar
Chapter 04. Creating The Harvesting System
Lecture 039 – Intro To Chapter 4
Lecture 040 – Setting up Palm Tree Dissolve Material
Lecture 041 – Setting up Pickaxe Equipable Item
Lecture 042 – Setting up Advanced Harvesting Calculation
Lecture 043 – Setting up a Rock Harvestable Class
Lecture 044 – Setting up Bush Harvestable Class
Lecture 045 – Fixing our Animation Blueprint
Lecture 046 – Implementing Item Stacking in Add Item Function _ SmartPo
Lecture 047 – Adding Harvesting VFX and Sounds
Lecture 048 – Fixing Bush Harvestable and Adding FX
Lecture 049 – Adding Actor Foliage for Foliage Painting
Chapter 05. Creating the Crafting System
Lecture 050 – Intro to Player Crafting System
Lecture 051 – Creating Crafting Slot and Container Widgets
Lecture 052 – Creating the Crafting Window Widget Part 1
Lecture 053 – Creating The Crafting Window Widget Part 2
Lecture 054 – Setting Up the Crafting Window Info
Lecture 055 – Setting up Can Craft Function Part 1
Lecture 056 – Setting up the Crafting Function 2
Lecture 057 – Setting up Crafting Progress Bar
Lecture 058 – Fixing Crafting System Bugs
Chapter 06. Creating The Player Stats
Lecture 059 – Into to Player Stats Chapter
Lecture 060 – Setting up the Player Stats Widget
Lecture 061 – Setting up Health Bar and Damage
Lecture 062 – Setting up Passive Food and Water Stat Drain
Lecture 063 – Adding Starving and Dehydration
Lecture 064 – Setting up Stamina Drain
Lecture 065 – Setting up Sprinting
Lecture 066 – Setting up Consumable Items Part 1
Lecture 067 – Setting up Consumable Items Part 2
Lecture 068 – Setting up Player Stats Info Window Widget
Lecture 069 – Updating Player Stats Info Window
Lecture 070 – Setting up Experience & Leveling
Lecture 071 – Setting up Experience & Leveling Notifications
Lecture 072 – Setting up Skill Points
Chapter 07. Creating Armor Equipables
Lecture 073 – Introduction to Armor Equipables
Lecture 074 – Creating Armor Slot Widgets
Lecture 075 – Creating the Armor Item Classes
Lecture 076 – Setting up Equip Armor Function
Lecture 077 – Setting up Dequip Armor Function
Lecture 078 – Setting up Player Window Blueprint Part 1
Lecture 079 – Setting up Player Window Blueprint Part 2
Lecture 080 – Setting up Player Window Blueprint Part 3
Lecture 081 – Adding Armor Damage Reduction
Lecture 082 – Adding Armor Durablity and Updating Item Slot Widget
Lecture 083 – Fixing Item Drag Widget
Chapter 08. Creating the Building System
Lecture 084 – Building System Introduction
Lecture 085 – Creating the Building System Master Class
Lecture 086 – Creating the Building System Component and Build Preview
Lecture 087 – Build Preview Color and Place Buildable Down
Lecture 088 – Build Collision Check and On Server Check
Lecture 089 – Implementing Grid Snapping
Lecture 090 – Adding Walls and Switch Buildable Debug
Lecture 091 – Adding Ceilings and Fixing Build Switch Debug
Lecture 092 – Is Build Floating Check
Lecture 093 – Adding Doors and Windows
Lecture 094 – Adding Triangle Foundations
Lecture 095 – Adding Ramp and Fence Buildable
Lecture 096 – Adding Triangle Ceilings
Lecture 097 – Adding an Interactable Torch
Lecture 098 – Adding Stairs and a Bed
Lecture 099 – Left and Right Triangle Wall and Roof Buildable
Lecture 100 – Adding Half Roof Buildable
Lecture 101 – Adding Buildable Damage and Destruction
Lecture 102 – Adding Collateral Damage Part 1
Lecture 103 – Collateral Damage Part 2
Lecture 104 – Collateral Damage Part 3
Lecture 105 – Fixing Floating Ceilings
Lecture 106 – Adding Buildable Info Widget
Lecture 107 – Adding Demolish Build
Lecture 108 – Integrating Building System With Inventory System
Lecture 109 – Adding All Buildable Items and Classes
Lecture 110 – Bug Fixes and Cleanup
Early Bird version
Lecture 01. Introduction
Lecture 02. Installing The Epic Games Launcher
Lecture 03. Installing Unreal Engine 5
Lecture 04. Create the Project
Lecture 05. Unreal Engine 5 Editor Overview
Lecture 06. Introduction to Blueprint
Lecture 07. Setup Source Control
Lecture 08. Setting up Our Custom Character – Part 1
Lecture 09. Setting up Our Custom Character – Part 2
Lecture 10. Replication Multiplayer Basics
Lecture 11. Unreal Engine Class Framework Explained
Lecture 12. Push Changes to Source Control
Lecture 13. Inventory System Introduction
Lecture 14. Creating the Item Info Structure & Our First Item
Lecture 15. Creating the Inventory Component & Array
Lecture 16. Creating the Main Widget HUD
Lecture 17. Creating the Inventory Widget
Lecture 18. Creating the Inventory Slot Widget
Lecture 19. Creating the Container Grid Widget
Lecture 20. Linking the Inventory Component with the UI
Lecture 21. Intro to Drag and Drop
Lecture 22. Setting Up Drag and Drop Part 1
Lecture 23. Setting up Drag and Drop Part 2
Lecture 24. Setting up Drag and Drop Part 3
Lecture 25. Hotbar System Introduction
Lecture 26. Setting up The Hotbar Widget
Lecture 27. Setting up The Hotbar Inventory Component
Lecture 28. Creating our Equippable Master Class
Lecture 29. Setting up the Hatchet Equipable Class
Lecture 30. Setting Up Hotbar Equip Item Part 1
Lecture 31. Setting Up Hotbar Equip Item Part 2
Lecture 32. Setup Hotbar Dequip Item
Lecture 33. Setting Up Hatchet Chop and Swing
Lecture 34. Creating Harvesting Master Classes and Palm Trees
[Teachable] SmartPoly – Unreal Engine 5 – Multiplayer Survival Game Course.7z
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