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About The Complete guide to ZIVA Dynamics
Course Name: The Complete Guide to ZIVA Dynamics
ZIVA Dynamics is a powerful software used in the field of visual effects and character animation. This course, “The Complete Guide to ZIVA Dynamics,” provides an in-depth understanding of this software, enabling users to create realistic and lifelike characters for films, video games, and other media projects.
Who can use this course?
This course is designed for professionals in the fields of visual effects, character animation, and 3D modeling. It is also suitable for students or enthusiasts who want to delve into the world of ZIVA Dynamics and learn how to master this cutting-edge software.
Pros and Cons
1. Comprehensive Learning: This course covers everything you need to know about ZIVA Dynamics, from the basics to advanced techniques, allowing users to become proficient in using this software.
2. Realistic Animations: ZIVA Dynamics allows users to create highly realistic character animations by incorporating physics-based simulations and detailed anatomical modeling.
3. Industry Relevance: ZIVA Dynamics is widely used in the film and gaming industry, making this course highly valuable for professionals looking to enhance their skills and career prospects.
4. Step-by-Step Approach: The course follows a structured and systematic approach, ensuring that users understand each concept thoroughly before progressing further.
5. Support and Resources: The course provides excellent support through forums, Q&A sessions, and downloadable resources, ensuring that learners have all the necessary tools to succeed.
1. Steep Learning Curve: ZIVA Dynamics is a complex software, and beginners may find it challenging to grasp the core concepts initially. However, this course does an excellent job of breaking down the topics to make them more accessible to learners.
2. Limited Practical Examples: While the course covers a wide range of concepts, some users may feel the need for more real-world examples or case studies to further reinforce their understanding.
Q: Do I need prior experience with ZIVA Dynamics to take this course?
A: No, this course is suitable for beginners as well. It starts with the basics and gradually progresses to advanced techniques.
Q: Can this course be completed at my own pace?
A: Yes, the course is self-paced, allowing you to learn according to your convenience and availability.
Q: Will this course help me get a job in the VFX or gaming industry?
A: Learning ZIVA Dynamics through this course will undoubtedly enhance your skills and make you more attractive to potential employers in these industries.
Q: Is there any certification provided upon completing this course?
A: Yes, upon successful completion of the course, you will receive a certificate of completion, which can be a valuable addition to your resume.
In conclusion, “The Complete Guide to ZIVA Dynamics” is an excellent course for anyone interested in mastering the art of lifelike character animation using the powerful ZIVA Dynamics software. With its comprehensive content, industry relevance, and support resources, this course equips both professionals and beginners with the necessary skills to excel in the field of visual effects and character animation.
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01 – Ziva Essential
01. Working files walk through
03. Why Not Ziva Anatomy Transfer
04. The importance of Scale
05. Prepare the head for facial rigging for the future
06. Prepare the Character for the Ziva Plugin
07. Ziva General Workflow
08. Ziva General Workflow extra
02 – Modeling The biped Skeleton
03 – Important Note
04 – Modeling the Muscles
01. Prepare the human muscles
02. Muscles placement – Pectoralis Upperarm
03. Muscles placement – Forearm
04. Muscles placement – Torso
05. Muscles placement – Legs
06. Mirror and Clean the Muscles for the Ziva
07. Quick note – Extra modification
05 – Modeling the Fascia
06 – Rigging
01. Breakdown the rigging phase for the Ziva Characters
02. Start Creating the Skeleton Driver Rig
03. Driver Skeleton – Legs Arms
04. Driver skeleton – Root Feet Hands
05. Finish and Mirror the Driver Skeleton
06. Human skeleton (HSK) – Leg IK
07. Human skeleton (HSK) Mirroring Leg IK
08. Human skeleton – Reverse Foot
09. Human skeleton – Reverse Foot Attributes
10. Understanding the IK system to reverse engineer it
11. Map the HSK to the Driver Skeleton Right Leg
12. Map the HSK to the Driver Skeleton Left Leg (Extra)
13. Create the Arm IKFK switch
14. Map the HSK to the Driver Skeleton – IK Arm
15. Map the HSK to the Driver Skeleton – FK Arm
16. Connect the IKFK to the Driver Skeleton Left Arm
17. Connect the IKFK to the Driver Skeleton Right Arm
18. Rig the forearm Radius bone
19. Rig the forearm Ulna bone
20. How to Mirror the forearm rig
21. Another approach to rig the forearm – Extra
22. Create the Scapula and Clavicle Joints
23. Scapula Simple approach
24. Scapula advanced approach – part 01
25. Scapula advanced approach – part 02
26. How to Mirror the Scapula rig
27. Reparent the arm to the New clavicle
28. Spine simple setup
29. Spine advanced setup – part 01
30. Spine advanced setup – part 02
31. Rig the Neck Pelvis
32. Rig the Fingers
33. Connect the different parts of the HSK
34. Connect the knee PV
35. Connect the Driver Skeleton to the remaining parts
36. Connect the Driver Skeleton to the Fingers
37. Plan the Mesh (Character) rig
38. Lower arm twist – Method 1
39. Upper arm twist – Method 2
40. Partial joints
41. Cleanup the scene and create Sets
07 – Skinning
01. Skinning overview
02. Skinning the leg
03. Skinning the feet Adding the partial joints
04. Skinning the upper leg
05. Skinning the torso
06. Torso Neck Arm Weight blocking
07. Smooth between Weight blocks
08. Arms skinning
09. Copy the skin weight
08 – Clean the Rig
09 – Mocap
10 – Export the Animation
11 – Ziva Muscles
12 – Ziva Fibers
01. Fire the muscles – method 01 using LOA
02. Fire the muscles – method 01 using Nodes
03. How to fix the excess of jiggling using the ZSolver
04. Multiple layers of fibers tissue for the Deltoid
05. Pectoralis fibers strength
13 – Ziva EnDis Areas for quick performance
14 – Trapizius Muscle
15 – Ziva Mirroring
16 – Ziva – Finish the Torso Muscles
01. Trapizius fibers
02. Abs Oblic and Serratus Muscles
03. Multiple Materials for more jiggling
04. Abs Oblics and Serratus -fibers
05. latissimus dorsi – Limit the stretch using fibers
06. Neck muscles
07. Teres Spenatus Muscles
08. Forearm Muscles
17 – Ziva Simulation
18 – Lower Body Muscles
19 – Ziva Export the Simulation
20 – Ziva Fascia Simulation
01. Prepare the scene for Fascia Fat simulation
02. Ziva Attachements – direction matters
03. Fascia fat part 01
04. Fascia fat part 02
05. Outerskin fix attachement
06. Innerskin attachements
07. Fascia simulation
21 – Combine the Meshes
22 – Shot Sculpting for Fine Tweaking
23 – Final – ClothViewport Render
24 – Extras