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About The Godot Bootcamp by Michael McGuire
The Godot Bootcamp by Michael McGuire – A Comprehensive Review
What is this course?
The Godot Bootcamp by Michael McGuire is an online course that provides a thorough introduction to the Godot game engine. Through a series of well-structured and informative lessons, the course aims to equip aspiring game developers with the necessary skills and knowledge to create professional-quality games using Godot.
Who can use this course?
This course is suitable for beginners with little to no prior experience in game development. It is designed to cater to individuals who are interested in learning how to build games with Godot but may have limited programming knowledge. However, even those with some foundational knowledge will find value in the course as it covers various aspects of game development in-depth.
What can this course do? – Pros and Cons
Pros:
- Comprehensive Curriculum: The course covers all the essential topics required to develop games with Godot, including scene creation, scripting, physics, 2D and 3D game development, animation, and more.
- Clear and Engaging Instruction: Michael McGuire delivers the content in a clear and engaging manner, making it easy for learners to follow along and grasp the concepts.
- Hands-on Exercises: The course provides practical exercises and projects that allow learners to apply their acquired knowledge to real-world scenarios, enhancing their learning experience.
- Supportive Community: The course includes access to a community of fellow learners and the instructor. This enables students to seek help, share projects, and engage in discussions.
Cons:
- Pace may be challenging for absolute beginners: While the course is designed for beginners, those who are completely new to programming may find certain concepts challenging to grasp without additional resources or support.
- Limited emphasis on advanced topics: The course focuses on building a strong foundation in Godot game development. While advanced concepts are touched upon, learners seeking more advanced techniques may need to explore additional resources.
FAQ
Q: Are there any prerequisites for taking this course?
A: No, there are no prerequisites for taking this course. Basic familiarity with computer usage and a passion for game development are helpful but not essential.
Q: Is there a certificate upon completion of the course?
A: Yes, upon successful completion of the course and all the associated projects, learners will receive a certificate of completion.
Q: Does the course support multiple game genres?
A: Absolutely! The concepts and techniques taught in the course are applicable to various game genres, including platformers, puzzle games, RPGs, and more.
In conclusion, The Godot Bootcamp by Michael McGuire is an excellent course for beginners who wish to learn game development using the Godot engine. With its comprehensive curriculum, engaging instruction, and hands-on exercises, the course provides all the necessary tools and knowledge to kickstart a career in game development. While there are a few minor drawbacks, such as the pace being challenging for absolute beginners and limited emphasis on advanced topics, these do not diminish the overall value and effectiveness of the course.
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01. Introduction
01. Course Entailment
02. Download and Setup
03. Why are there two Week 1s
02. Week 1 GDScript (Recommended for Someone with Coding Experience)
01. Variable Data Types
02. For loops
03. While loops
04. Flow Control
05. Logical Operators
06. Match Case
07. Creating Functions
08. Object Oriented Programming
03. Week 1 GDScript Alt Breakdown (Recommended for Complete Beginners)
01. Alternate Breakdown
02. Print
03. Variables
04. Strings
05. Integers and Floats
06. Constants and Comments
07. Arrays
08. Adding and Removing
09. Pushing and Sorting
10. For loop
11. Range
12. Equality
13. if elif else
14. Dictionaries
15. While loops
16. Functions and Arguments
17. Function Alias
18. Classes
19. Week 1 Alt Wrap Up
05. Week 2 Mad Libs
01. What is Mad Libs
02. Creating the Story Book
03. Create the Interface
04. Selecting a Story and Prompting the Player
05. Ending and Play Again
06. Week 3 Frogger
01. What is Frogger
02. Creating the background
03. Creating the Player
04. Player Movements
05. Creating the Vehicles
06. Player Death and Respawn
07. Water Death
08. Water Platforms
09. Win Space
10. Memory Leak FIx
11. Scoring System
12. Game HUD – Score
13. Game HUD – Lives
14. Timer and Bonus
15. Adding Audio
07. Week 4 Transition to 3D
01. Transitioning from 2D to 3D
02. Understanding the Differences of 2D and 3D
03. Similarities Between 2D and 3D
04. Materials
05. Lighting
08. Week 5 Frogger 3D
01. 3D Assets
02. Creating our Background
03. Creating the Player
04. Player Movements
05. Creating Vehicles
06. Player Death and Respawn
07. Water Death
08. Water Platforms
09. Memory Leak
10. Win Space
11. Score, GUI, and Timer
09. Week 6 Internet Connectivity
01. What is an API
02. How to Use an API
03. Script Setup
04. Making API Calls
05. RapidAPI – Python to GDScript
06. What are Websockets
07. Establishing A Connection
08. Sending Data with WebSockets
10. Week 7 Desktop Development
01. How is Desktop Development Different
02. Anchors
03. Search Layout
04. Results Layout
05. Making A Search
06. Thumbnails, Titles, Genres
07. Anime Page
11. Week 8 Advanced Customizations
01. Custom Fonts
02. Custom Themes
03. Pop-outFloating Windows
04. Menu Bars
12. Week 9 Particles
01. What are Particles
02. Creating a Simple 2D fire
03. Creating a Simple 3D fire
13. Week 10 Conversion to C#
01. Player Movement
02. Player Death and Respawn
16. Bonus Material
02. Clean Code
03. Triggers, Pedals, Wheels
04. Controller Vibration
05. Gravity and Jumping
06. How to Code Any Mechanic
07. How to Save and Load Files
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