Download The Ultimate Environment Art Bundle – 4 Courses in 1 (Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE) for free with direct link, all the courses you need, in one place. Find and download the best high-quality courses now for free.
About The Ultimate Environment Art Bundle – 4 Courses in 1 (Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE)
What is this course: The Ultimate Environment Art Bundle – 4 Courses in 1 (Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE)
The Ultimate Environment Art Bundle – 4 Courses in 1 is a comprehensive online course package that offers a deep dive into 3D environment art creation. It includes four different courses that cover various aspects of 3D environment art, such as 3D modeling, texturing, and using software like Blender, Substance Painter, and Unreal Engine (UE).
Who can use this course?
This course is ideal for anyone interested in learning and mastering the art of creating 3D environments. It is suitable for beginners who have little to no experience in 3D art, as well as intermediate artists looking to expand their skills and knowledge.
What can this course do? Pros and Cons
Pros:
1. Comprehensive Learning: This course bundle covers a wide range of topics, including 3D modeling, texturing, and environment creation, offering a holistic learning experience.
2. Hands-on Experience: The course provides practical exercises and projects that allow students to apply the concepts learned and develop their skills.
Cons:
1. Software Dependency: The course heavily relies on specific software like Blender, Substance Painter, and Unreal Engine. While these are industry-standard tools, some students may prefer a more software-agnostic approach.
2. Steep Learning Curve: Due to the complexity of 3D environment art, beginners may find certain concepts and techniques challenging to grasp. However, the course does offer detailed explanations and step-by-step guidance to mitigate this issue.
FAQ
Q: Are the software tools included with the course?
A: No, the course does not provide the software tools. Students are responsible for obtaining and installing Blender, Substance Painter, and Unreal Engine separately.
Q: Is this course suitable for beginners?
A: Yes, this course is beginner-friendly. It starts with the fundamentals and gradually progresses to more advanced topics, providing a solid learning foundation.
Q: Can I access the course materials indefinitely?
A: Yes, once you enroll in the course, you will have lifetime access to all the course materials, including video lectures, project files, and any future updates.
Q: Is there any support available from the instructor?
A: Yes, the course includes support from the instructor, who is experienced in the field of 3D environment art. Students can ask questions, seek clarifications, and receive feedback on their projects.
In conclusion, The Ultimate Environment Art Bundle – 4 Courses in 1 is a comprehensive online course package that offers a deep dive into the world of 3D environment art. It provides a wide range of knowledge and hands-on experience in 3D modeling, texturing, and environment creation using popular software tools like Blender, Substance Painter, and Unreal Engine. While the learning curve may be steep and the course relies heavily on specific software, the comprehensive nature of the course and the practical exercises make it a valuable resource for beginners and intermediate artists alike.
Download The Ultimate Environment Art Bundle – 4 Courses in 1 (Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE) For Free
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01 – Introduction
02 – Creating a Kitchen Environment in Blender Substance Painter and UE5
002 – Introduction
003 – Going over Reference Images
004 – Modelling the Stove
005 – Adding more Details to the Stove
006 – Creating the Stove Coils
007 – Modelling the Fridge
008 – Modelling the Cupboard
009 – Modelling the Cabinets
010 – Creating the Kitchen Room Layout
011 – Modelling the Door
012 – Modelling the Sink and the Window
013 – Adding some More Details
014 – Modelling the Kitchen Slabs
015 – UV Unwrapping the Stove and Fridge
016 – Texturing the Stove
017 – Texturing the Fridge
018 – UV Unwrapping the Remaining Assets
019 – Texturing the Kitchen Room
020 – Exporting to Unreal Engine 5
021 – Setting up Lighting and PostProcessing
022 – Creating Props
023 – Creating More Kitchen Tools
024 – Texturing the Props Set1
025 – Placing the Props
026 – Modelling Some More Props
027 – Texturing the Props Set2
028 – Finalizing the Layout of the Scene
029 – Some More Details and taking Screenshots
03 – Creating a Moroccan Riad Environment in Blender Substance Painter and UE5
030 – Introduction
031 – Going Over Our References
032 – Creating the Arch
033 – Finishing the Arch Pieces
034 – Creating the Pillar
035 – Creating the Layout For Our Scene
036 – Creating the Balcony
037 – Creating the Entrance Door
038 – Creating Another Door
039 – Creating the Windows
040 – Finalizing the Scene
041 – Creating the Fountain Arch
042 – Creating Another Fountain
043 – Making Some Adjustments
044 – UV Unwrapping the Assets
045 – Exporting to Substance Painter
046 – Fixing a Small Issue
047 – Texturing the Floor
048 – Texturing the Walls
049 – Texturing the Remaining Assets
050 – Adding Dust
051 – Importing to Unreal Engine
052 – Applying All the Textures
053 – Modelling the Lamps
054 – Texturing and Adding the Lamps
055 – Fixing a Texturing Issue
056 – Creating the Curtains
057 – Texturing and Adding the Curtains to Scene
058 – Modelling the Chairs
059 – Texturing and Adding the Chairs
060 – Creating Some Small Props
061 – Texturing and Adding the Small Props
062 – PostProcessing and Taking HighRes Screenshots
063 – Compositing and Final Thoughts
04 – Creating a Japanese Shrine Environment in Blender Substance Painter and UE5
064 – Introduction
065 – Going Over Our References
066 – Creating the Roof
067 – Finishing the Roof
068 – Creating the Details
069 – Adding more Details
070 – Creating the Walls
071 – Finishing the Walls
072 – Creating the Shrine Gate
073 – Finishing the Shrine Gate
074 – Creating the Shrine Box
075 – Creating the Door
076 – Creating Some More Details
077 – Creating a Platform
078 – Creating the Ground
079 – UV Unwrapping
080 – Exporting and Baking Mesh Maps
081 – Texturing in Substance Painter
082 – Creating the Unreal Engine Project
083 – Adding Megascans Trees
084 – Placing the Trees
085 – Setting up Lighting and PostProcessing
086 – Making Some Adjustments and Different Lighting Setups
087 – Final Thoughts
05 – Creating a Street Environment in Blender Substance Painter and UE5
088 – Introduction
089 – Setting up Reference Images
090 – Creating the Blockout
091 – Modelling the Residential Buildings
092 – Detailing the Residential Building
093 – Creating the Doors and Windows
094 – Creating the Electric Meters
095 – Modelling the Second Building
096 – Creating the Store Building
097 – Applying Modifiers
098 – UV Unwrapping the Buildings
099 – Exporting to Substance Painter
100 – Texturing the Residential Building
101 – Adding More Details
102 – Texturing the Variation
103 – Texturing the Second Building
104 – Texturing the Store Building
105 – Setting Up in Unreal Engine
106 – Exporting Textures
107 – Texturing the Ground
108 – Setting up PostProcessing
109 – Modelling the Beer Crates
110 – Texturing the Beer Crates
111 – Modelling the Sign Boards
112 – Texturing the Sign Boards
113 – Modelling the Cardboard Boxes
114 – Importing the Props into UE5
115 – Placing the Props
116 – Modelling the Electric Pole
117 – Texturing the Electric Pole
118 – Adding the Cables
119 – Finishing Touches
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