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About The Ultimate Input System with Rebinding in Unity by Mario Korov
The Ultimate Input System with Rebinding in Unity by Mario Korov
This course is designed to teach users how to create a flexible and customizable input system in Unity, with the ability to rebind keys and buttons. The course covers the fundamentals of Unity’s input system and provides practical examples and exercises to help users understand and implement their own custom input solution.
Who can use this course?
This course is suitable for anyone with a basic understanding of Unity and C#. It is ideal for game developers who want to create a more user-friendly and customizable input system for their games.
What can this course do: Pros and Cons
Pros:
– Comprehensive coverage of Unity’s input system
– Hands-on exercises and examples
– In-depth explanation of rebindable keys and buttons
– Practical and applicable knowledge for game development
– Clear and concise instruction from an experienced instructor
Cons:
– May be too advanced for complete beginners to Unity and C#
– Limited focus on other aspects of game development
FAQ
Q: Do I need to have prior knowledge of Unity or C# to take this course?
A: While prior knowledge is helpful, the course does cover the fundamentals of Unity and C# in the context of creating an input system.
Q: Will this course teach me how to implement the input system in a specific type of game?
A: The course provides a general understanding of creating a customizable input system and can be applied to various types of games.
Q: Is there support available if I have trouble understanding certain concepts?
A: The instructor provides support through the course’s online platform for any questions or issues that may arise during the learning process.
Overall, The Ultimate Input System with Rebinding in Unity by Mario Korov is a valuable resource for game developers looking to enhance their games with a more dynamic and user-friendly input system. With its comprehensive coverage and practical examples, this course is sure to equip users with the knowledge and skills to create their own custom input solutions in Unity.
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01. Introduction and Setup
01. Introduction and Project Setup
02. Import Input System
02. Direct Workflow
01. Intro and Keyboard Implementation
02. Gamepad Implementation
03. Mouse Implementation
04. Movement and Examples
03. Embedded Workflow
01. Embedded set up and Syntax
02. Embedded Syntax 2
03. Embedded Example
04. Action Asset Approach [2D PLATFORMER]
02. Platformer Intro
03. Input Actions
04. Control Schemes
05. Inspector Refference Approach
06. C# Generated Approach
07. Player Movement
08. Flip
09. Jump
10. Ground Check
11. Attack Preparations
12. Basic Animations
13. Blend Tree and Jump Animation
14. Attack Animation
05. Interactions and Processors
01. Interactions
02. Processors
06. Started vs Performed
07. Additional Approach
08. Buttons with Modifiers
09. Adjusting Gamepad Behavior
01. Adjusting Gamepad Behavior
10. Player Input Workflow [2D TOP DOWN RPG]
02. Player Input Preparations
03. Send Messages
04. Broadcast Messages
05. Invoke Unity Events
06. Invoke C# Events
07. Move Animations
11. UI Control with the new Input System
12. Quick 3D Input Analysis
01. 3D Asset Setup
02. 3D Analysis
13. Rebinding
01. Rebind Setup
02. Understand Indexes and Composites
03. Button Setup
04. Rebind Basic
05. Persistent Bindings
06. C# Generated Approach Persistent Bindings
07. Cancel Rebind and Exclude Bindings
08. TMPro and Rebind
09. Custom Rebind Text
10. Reset Bindings
11. About Duplicate Bindings
12. Duplicate Bindings
13. Binding Icons
14. Final Look
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