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UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX by Jesse Henning Free Download

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About UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX by Jesse Henning




UE5 Sci-Fi VFX Course Review

UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX by Jesse Henning

What is this course?

The course “UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX” is an online tutorial by Jesse Henning that focuses on creating impressive visual effects for video games using Unreal Engine 5. It specifically teaches techniques related to the creation of respawn and ammunition pickup effects.

Who can use this course?

Anyone interested in learning Unreal Engine 5 VFX techniques can benefit from this course. It is particularly useful for aspiring game developers, visual effects artists, or students looking to enhance their skills in creating sci-fi effects for video games.

What can this course do? Pros and Cons

Pros:

  • The course provides in-depth guidance on creating respawn and ammo pickup VFX, which are crucial elements of many video games.
  • Jesse Henning, the instructor, is experienced in the field and provides useful insights and tips throughout the course.
  • By following the tutorials in this course, learners can acquire knowledge of various VFX techniques and apply them to their projects.
  • The course covers Unreal Engine 5, which is a cutting-edge game development platform.

Cons:

  • This is part 1 of a series, so learners may need to take additional courses or wait for subsequent parts to cover more advanced topics.
  • The course assumes basic knowledge of Unreal Engine interface and functions, so complete beginners may find it difficult to grasp some concepts.

FAQ

1. Can beginners with no prior Unreal Engine experience take this course?

This course may not be suitable for complete beginners with no prior Unreal Engine experience as it assumes a basic level of familiarity with the engine. It is recommended to have at least a basic understanding of Unreal Engine interface and functionalities before starting this course.

2. Are the techniques taught applicable to other game engines?

The techniques taught in this course are specifically geared towards Unreal Engine 5. However, some fundamental concepts and principles may apply to other game engines as well. It is always beneficial to have a solid understanding of VFX principles that can be transferred across different platforms.

3. Is there a money-back guarantee?

You would need to check the course platform or provider for their refund policy. Typically, online courses offer a certain grace period for money-back guarantees, but it is advisable to review their specific terms and conditions.


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01. Series Introduction and Setup

01. Series Introduction
02. VFX Production Process and Pipeline
03. Unreal Project Setup

02. Respawn VFX

01. Section Introduction
02. Concept Overview
03. Concept Timelapse
04. Texture Creation – Substance Designer
05. Mesh Creation – Blender
06. Importing Assets to Unreal
07. Materials Part 1 – Scrolling Energy for Base Mesh
08. Materials Part 2a – Character Overlay
09. Materials Part 2b – Character Overlay Erosion and Distortion setup
10. Materials Part 3 – Polygon Spawn Particles
11. Niagara Part 1 – Platform Energy Base
12. Niagara Part 2 – Character Polygon Spawn Particles
13. Blueprints Part 1 – Level BP for Slow Motion and Respawn
14. Blueprints Part 2 – Character BP Spawn Logic
15. Blueprints Part 3 – Platform BP interactivity
16. Assignment

03. Ammo Pickup FX

01. Section Introduction
02. Concept Overview
03. Concept Timelapse
04. Texture Creation – Substance Designer
05. Mesh Creation – Blender
06. Importing Assets to Unreal
07. Materials Part 1 – Ammo Icons
08. Materials Part 2 – Energy Cone
09. Materials Part 3 – Material Instances and Finalization
10. Niagara Part 1 – Continuous Polygon Particles
11. Niagara Part 2 – Energy Cone and System Balance
12. Niagara Part 3 – Rotating Ammo Icons
13. Niagara Part 4 – Deactivation Polygon Particles
14. Blueprints Part 1 – Preparing Ammo Pickup Material
15. Blueprints Part 2 – Construction Script
16. Blueprints Part 3 – Gameplay Logic
17. Blueprints Part 4 – Child Blueprint
18. Assignment

04. Series Part 1 Conclusion

01. Part 1 Conclusion

[Udemy] UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX by Jesse Henning.7z

[Udemy] UE5 Sci-Fi VFX Series – Part 1 – Respawn & Ammo Pickup VFX by Jesse Henning_Subtitles.7z


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