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About Unity DOTS ECS – Beginner’s Course
What is this course: Unity DOTS ECS – Beginner’s Course
The Unity DOTS ECS – Beginner’s Course is a comprehensive training program designed to teach beginners about the Unity Data-Oriented Technology Stack (DOTS) Entity Component System (ECS). This course enables game developers to better understand and utilize the power of ECS in Unity game development.
Who can use this course?
This course is primarily targeted towards beginner game developers who want to explore the potential of Unity DOTS ECS. Whether you are a student aspiring to become a game developer or a hobbyist looking to dive deeper into Unity, this course is perfect for you. It assumes no prior knowledge of ECS and starts from scratch.
What can this course do? Pros and Cons
Pros:
1. Comprehensive Content: The course covers all the fundamental concepts of Unity DOTS ECS, providing learners with a strong foundation.
2. Hands-on Approach: The course offers practical examples and exercises, allowing learners to apply their knowledge immediately.
3. Well-Structured: The course follows a logical progression, gradually introducing more advanced topics while keeping the learning curve manageable.
Cons:
1. Limited Depth: As a beginner’s course, it may not explore more complex or advanced concepts of Unity DOTS ECS in detail.
2. Lack of Real-World Examples: While the exercises provide practical applications, the course could benefit from more real-world scenarios to inspire creativity in learners.
Overall, this course offers an excellent introduction to Unity DOTS ECS and is highly recommended for beginners seeking to learn this powerful game development technology.
FAQ
Q: Do I need any prior knowledge of Unity or game development to enroll in this course?
A: No, this course is designed for beginners and assumes no prior knowledge of Unity or game development.
Q: Can I access the course materials indefinitely?
A: Yes, once you purchase the course, you will have lifetime access to the content, allowing you to learn at your own pace.
Q: Are there any prerequisites for this course?
A: While there are no explicit prerequisites, having a basic understanding of programming concepts will be beneficial for learning Unity DOTS ECS more effectively.
Q: Does this course provide any certifications upon completion?
A: No, this course does not offer any formal certifications, but the knowledge and skills gained will be valuable for your game development journey.
Q: Can I interact with the instructor and ask questions during the course?
A: Yes, the course platform provides a means to ask questions and seek clarification from the instructor and other participants in the course’s online community.
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1. Build entities
1. Introduction
2. 01 01 Build Entities In Unity Ecs
3. 01 02 Access Entity Data
4. 01 03 Build Entities
5. 01 03 Change Entity Data
6. 01 04 Instantiate New Entities At Runtime
7. 01 05 Create Entity From Scratch
2. Build transformation math for movement
1. 02 00 Intro Transformation Mathematics
2. 02 01 Perform Translations
3. 02 02 Perform Rotations
4. 02 03 Perform A Slerp
5. 02 04 Rotate Around Pivot Point
6. 02 05 Get Player Transformations Into Entities
3. Build Game Physics
1. 03 Intro
2. 03 01 Physics Components
3. 03 02 Ecs Physics-Based Character Controller
4. 03 03 Spawn Multiple Physics Entities
5. 03 04 Move A Bullet With Physics
4. Detect collisions with Unity DOTS
1. 03 Intro
2. 03 05 Detect Collisions Events
3. 03 06 Destroy Entity And Use Custom Values In A Collision Event
4. 03 07 Track Entities With Camera
5. Build game triggers and raycasts in Unity DOTS ECS games
1. 04 Intro
2. 04 01 Detect Triggers
3. 04 02 Perform A Raycast Hit
4. 04 03 Perform A Cast And Point Distance
6. Build a Unity C# Job System
1. 05 Intro
2. 05 01 Build Jobs In Unity ECS
3. 05 02 Use Jobhandle And Dependencies
4. 05 03 Use Parallelfor Jobs
5. 05 04 Use Parallelfortransform Jobs
[Udemy] Unity DOTS ECS – Beginners Course_Subtitles.7z