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About Unreal Engine 5 UI Design – Advance inventory system with UE5
h3: Unreal Engine 5 UI Design – Advance inventory system with UE5
Unreal Engine 5 UI Design – Advance inventory system with UE5 is a comprehensive course aimed at teaching users how to create a professional and visually appealing user interface for games using the latest version of Unreal Engine. This course focuses specifically on designing and implementing an advanced inventory system within the engine, allowing developers to create immersive and interactive gameplay experiences.
h3: Who can use this course?
This course is designed for game developers, designers, and anyone interested in learning how to build user interfaces for games using Unreal Engine 5. It caters to both beginners and experienced users, providing step-by-step instructions and hands-on practice. Even if you have little or no prior knowledge of Unreal Engine, this course provides a solid foundation for UI design.
h3: What can this course do? Pros and Cons
Pros:
1. Comprehensive learning experience: This course covers all aspects of UI design, starting from the basics and gradually progressing to more complex topics. It provides a holistic understanding of Unreal Engine 5’s UI design capabilities.
2. Practical hands-on exercises: The course offers numerous practical exercises and projects that allow learners to apply their skills immediately. This hands-on approach ensures a deeper understanding of the course materials.
3. Interactive learning environment: The course includes forums and discussion boards where learners can interact with the instructor and fellow students. This fosters a collaborative learning environment and allows for the exchange of ideas and problem-solving.
4. Updated for Unreal Engine 5: With the course being specifically tailored for Unreal Engine 5, learners will be up to date with the latest features and functionalities. This ensures that the skills acquired are relevant and applicable in contemporary game development.
Cons:
1. Limited scope: While this course focuses on UI design and the development of an advanced inventory system, it may not cover every aspect of Unreal Engine 5. Learners should be aware that it is a specialized course and not a comprehensive overview of the entire engine.
2. Time commitment: Given the depth of the course content and the practical exercises, learners should be prepared to invest a significant amount of time and effort to complete the course successfully. This may be a drawback for individuals with time constraints.
h3: FAQ
Q: Is prior knowledge of game development necessary for this course?
A: While prior knowledge of game development is beneficial, this course is designed to accommodate both beginners and experienced users. The instructor provides step-by-step guidance to ensure learners can follow along regardless of their background.
Q: Can this course be accessed on mobile devices?
A: Yes, this course can be accessed on both desktop and mobile devices. You can learn at your own pace and convenience.
Q: Are there any prerequisites for taking this course?
A: There are no strict prerequisites, but basic computer literacy and familiarity with Unreal Engine’s interface would be advantageous.
Q: Will this course teach me how to code?
A: The course primarily focuses on UI design and implementation rather than coding. However, some basic knowledge of Blueprint scripting is recommended for a complete understanding of the content.
In conclusion, the Unreal Engine 5 UI Design – Advance inventory system with UE5 course offers a comprehensive learning experience for individuals interested in UI design for games using Unreal Engine 5. Its practical approach and focus on advanced features make it a valuable resource for both beginners and experienced users seeking to enhance their skills. However, learners should bear in mind the course’s specialization and be prepared for the time commitment required.
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01 – 01Project setup Absolute Beginner
01 – 01Course structure
02 – 02Course Files
03 – 03Import the files to unreal engine
04 – 04Material for money
02 – 02Money Intermediate
05 – 05Create Blueprint for money
06 – 06Data table and structure
07 – 07Pick money up
08 – 08Add amount to character money
09 – 09Create widget blueprint
10 – 10Enhanced input
11 – 11Show inventory
12 – 12Hide Inventory
03 – 03Components Intermediate
13 – 13Create component
14 – 14Transfer variables and nodes to component
15 – 15Events in Components
04 – 04Money UI Intermediate
16 – 16Borders and text
17 – 17Money UI
18 – 18Comunicate between component and widget
05 – 05Health Bar UI Pro
19 – 19User created widget
20 – 20Heart widget UI
21 – 21Heart widget Coding
22 – 22Max health and health logic
23 – 23empty heart and half heart coding
24 – 24Draw Hearts
25 – 25Increase and Decrease the Health
26 – 26Use Health bar in vieport as well
06 – 06Guid Ui Intermediate
27 – 27Create Guid for R Button
28 – 28Alignments
29 – 29Y Button guid
30 – 30A and B Button Guid
07 – 07Inventory Tab Intermediate
31 – 31Create tabs button
32 – 32Hovered and Clicked event effects
33 – 33Challenge Done
34 – 34Widget switcher
35 – 35Pre construct
36 – 36Keyboard selection
08 – 08Pick Item Up Pro
37 – 37Struct for Items
38 – 38Data tables for Items
39 – 39Enums
40 – 40Item Physics
41 – 41Trace to pickup
42 – 42get picked up Item Data
43 – 43Pick Up guid UI
44 – 44Pick up UI Code
09 – 09Arrays for UI Pro
45 – 45Struct of arrays
46 – 46Enhanced input for Pick Up Items
47 – 47Check the Item Type
48 – 48Add to Item that is already in inventory
49 – 49Succes on adding to inventory or not logic
50 – 50Create item inside inventory array
51 – 51Sword array create slot from scratch
52 – 52Increase sword quantity logic
53 – 53Shield array with copy and paste
10 – 10Slot UI Pto
54 – 54Create slot border
55 – 55Slot icon and hover effect
56 – 56Quantity UI
57 – 57Box quantity Zero
58 – 58Set values of slot UI
59 – 59Slot hover
11 – 11Slot Codes Pro
60 – 60Use slot in wrap boxes
61 – 61Add items to wrap box of sword
62 – 62Use macros
12 – 12Item Info UI Intermediate
63 – 63Create Item Info Widget
64 – 64Item info UI design
65 – 65Item info Code
66 – 66Where put item info
67 – 67Item info on pick up
68 – 68Hide item info at begining
69 – 69update item info
70 – 70Not show item info for quantity zero
13 – 13Action Menu Pro
71 – 71Action menu Base layout
72 – 72Buttons Design
73 – 73Show action menu
74 – 74Action menu position
75 – 75Hover effect for action menu
76 – 76Action Menu texts
14 – 143D Mesh in UI Pro
77 – 77Scene capture
78 – 78Mask 3d body
15 – 15Using Eatables Items Pro
79 – 79Use eatables
80 – 80Update health bar in inventory
81 – 81Update inventory quantity
82 – 82Action menu use eatables
16 – 16Equipe Sword and shield Part 01 Pro
83 – 83Add socket
84 – 84Set sword and shield function
85 – 85Equipe sword and shield
86 – 85Equipe sword and shield with action menu
17 – 17Drop Eatables Item Pro
87 – 86Spawn item actor from class
88 – 87Drop eatables
89 – 88Drop Eatables with more quantity
18 – 18Equipe Sword and shield Part 02 Pro
90 – 89Equiped Item visualization
91 – 90Equipe Slot visual logic
92 – 91Equipe Slot visual logic on Action Menu
93 – 92Equiped sword logic explained
94 – 93Show equiped sword in inventory
95 – 94Show equiped Shield in inventory
19 – 19Drop Weapon Pro
20 – 20Drag Operation Pro
097 – 96Detecting drag
098 – 97Get dragged Item data and show it
099 – 98Delete Draged item from last index
100 – 99Dragged Item visual
101 – 100Drag eatables and Shields
21 – 21Drop Operation Pro
102 – 101Get dragged item information
103 – 102Items with same name
104 – 103Reposition Item to empty slot
105 – 104Swap Items
106 – 105Drop eatables and shields
22 – 22Drop Item with drag and drop Pro
107 – 106Drop with drag and drop
23 – 23Congratulation
[Udemy] Unreal Engine 5 UI Design – Advance inventory system with UE5.7z.rar
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